What's coming in 1.0.5?

One really nice thing would be anytime we have a change to the skill tree or abilities if we got a passive tree reset. This shouldn't be too hard and would sure help with going through tons of regrets. All because something was changed.
So cool to know that the team behind POE is always improving and adding new content to this awesome game... thanks a lot!

Looking forward for the new Act!
brother laz eternal <3
"
ander357 wrote:
after atleast six previous attempts I finally got to merciless in nemesis...not that anyone cares...or this is the appropriate place to announce



congratulation!
Hope you had a refreshing vacation. You and all the GGG team have put in a lot of time and effort making this game. Thanks.
"Man, it's like we're fighting housewives and their equipment." - Millennium
"
Super_Secret wrote:
One really nice thing would be anytime we have a change to the skill tree or abilities if we got a passive tree reset. This shouldn't be too hard and would sure help with going through tons of regrets. All because something was changed.


Gotta take any chance to beg for a respec huh? :3

/on topic
I'm a lvl 90 trapper and I honestly couldn't care less if GGG think Freeze Mine is the problem instead of Ele-prolif, I'm still going to be abusing prolif with crit-based Cold Snap traps for around ~65% total chance to freeze, high level and difficult map bosses (like Jungle Valley) spawn trash mobs so frequently that cold damage can safely freeze-proliferate without Freeze Mine.

and Punishment needs to get rehauled completely or deleted honestly.
"so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson
Last edited by Kenzorz#6970 on Dec 30, 2013, 8:31:50 AM
"
Kenzorz wrote:
"
Super_Secret wrote:
One really nice thing would be anytime we have a change to the skill tree or abilities if we got a passive tree reset. This shouldn't be too hard and would sure help with going through tons of regrets. All because something was changed.


Gotta take any chance to beg for a respec huh? :3

/on topic
I'm a lvl 90 trapper and I honestly couldn't care less if GGG think Freeze Mine is the problem instead of Ele-prolif, I'm still going to be abusing prolif with crit-based Cold Snap traps for around ~65% total chance to freeze, high level and difficult map bosses (like Jungle Valley) spawn trash mobs so frequently that cold damage can safely freeze-proliferate without Freeze Mine.

and Punishment needs to get rehauled completely or deleted honestly.


Just bring gorillaz from act 2 to spawn your own minions. xD
I really hope that "very useful for high level players" includes players who don't trade. Put up a vendor recipe that costs more than a year's play and it's gone from "very useful" to "totally useless" for me and many others who don't trade our way to wealth.
Maybe this skill gem won't suck fucking balls like the last 10 or so..
"
Shagsbeard wrote:
I really hope that "very useful for high level players" includes players who don't trade. Put up a vendor recipe that costs more than a year's play and it's gone from "very useful" to "totally useless" for me and many others who don't trade our way to wealth.

How I know GGG and their trading fetish it's more like "if you hit endgame you have to pay 1Exalted Orb every week or your account is locked" :D

I always miss stuff like "reduced desync, improved performance, reduced lag" in the changelogs it seems not that popular compared to "more skill gems, more micro transactions, more Items, more BlingBling"...

Report Forum Post

Report Account:

Report Type

Additional Info