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Last edited by ArmiralSalmon#6549 on Dec 11, 2024, 3:20:12 PM
I absolutely LOVE THIS GAME!! GG GGG !!!
stop nerfing..... start buffing us!
IGN: Elron
After getting into to the end of second Act, I have to say I'm quite disappointed with the game. There's basically no loot, I've only found one good item for my build and it was unique boots. Currency is hard to find and even then crafting is just boring, slamming items randomly. There are way too many areas where the gimmick is just tight corridors where enemies surround the player. Some bosses have poorly telegraphed attacks which still do major damage, and players just have to die several times to learn them properly. Couple of bosses are just broken, especially Colossus.

I think I'll just wait for 3.26.
Asus TUF B450-PLUS GAMING - AMD Ryzen 5 5600 - ASUS GTX 1080 Ti Strix 11GB - Windows 10 Pro - 32GB DDR4 - Samsung 250GB 970 EVO SSD
you killed my temptest flurry build... im done for now let me know when you got it how you want it so I can complete a character. I dont have time to sit here and replay the campaign every 3 days. Sorry not sorry.
Getting the third ascedency point is just too hard, even if alot of honor and honor proctect, my run died in 5 seconds on last boos due a combo, this is really just bad mechanics, tbh the game is perfect but the 3-4 ascedency set of points needs to be tunned down
I don't know if you've seen my other posts. I'm loving this game and the warrior, I had some feedback on a whirlwind like warrior and if you'd like I may have more ideas.
The monk plays amazing now that it's evade is more practical... I love the quickness of the monks teleport ability but I find in large crowds it's very isolated and ends up usually putting me in the middle rather than behind the enemy I'm trying to target and I get muffed in the middle of 20 enemies lol. Also is there a possibility for a monk that can extend it's either one handed weapons or staff into a chain that extends to hit each target surrounding the monk, maybe a bleed monk? Just spit balling here...
The game is great and POE2 I would say is a huge success that has even pulled in the casual community of AARPG's. I would say that to keep most of the people around, it would be ideal to change the current system of respecing.

I'm NOT saying a complete overhaul is needed. A simple change of cost per difficulty chosen. Such as standard would have a reduced scaling cost, maybe self-found stays the same and hardcore not allowing respecing or something similar.

I think this would allow a majority of the community to be acceptable to these changes.
Loving the game, too many good things to list here. But the purple flowers that send out player-seeking purple balls really need some better clarity/nerf/removal. They are impossible to see in the midst of a fight and they are way too deadly for how hard they are to spot. Other than that and the forced sanctum the game is great.
I
Last edited by LockonStratos1#2311 on Dec 13, 2024, 1:49:01 PM

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