We welcome First Impression posts! Please be nice to those posts.
Making the folders is easy:
First, with the stash tab open, just click on the {Create new folder} button as shown, then in the popup, type in the name you want to use for the label, and then just left click-and-drag the other tabs you want into the newly created folder. And then you end up with a new folder that has some assigned tabs within it. Presto, a great way to keep stuff separate from an other character's stuff, already built into the game, but just not something I knew about. Loving the game, and loving learning stuff like this. |
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I really like the fight with Hillok because there's a slight window of time while he swings to just step away and avoid the hit. I challenge myself every time I make a new character to do a "Take no damage from Hilloc" achievement.
I feel like that's missing when fighting Brutus. When he slams the graound and spikes pop up he turns immediately. It might be nice to see him look around for a second if his target is a certain range behind him. This also may introduce the concept of Dealing extra damage from behind. But only for boss fights. I don't think anyone wants to take extra damage from behind while running which will be terrible in some sense. But it also might introduce another concept of a man strapping a car plate to his back because the map rolled with mod "Monsters can Backstab" (You deal extra damage when you attack them from behind). I love your ga Chris |
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gonna throw in another message
- overall terrible atlas experience, you are thrown in maps with an atlas and if you dont spend a lot of time reading guides about maps, you end up like me, being clueless and having no ideas what to do i said it previously, but i have rarely ever seen a game giving you little to no information about his core mechanisms and its no wonder why most new players leave this game so quick for real, i lvled a new alt to give me a chance to do something with atlas only to be given tier maps way too hard for my character to complete, so i guess all tahts left is just leaving this game and stop wasting my time |
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Deletes Melee Class from the game and bring AK`s minguns rockets nukes ect for Ranger Class. thx have a nice day
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" Aint that the truth, As a long time player of this game i am disappointed in GGG for destroying builds(forever) this patch while empowering already broken ones into near god-like territory. GGG needs some measure of player-feedback pre release. Edit: if your next release is PoE2 im gonna feel a tiny bit ashamed, i assumed that this change was going to last quite a few leagues and that i was going to be locked out of a build for half a year or more. Innocence forgives you Last edited by SilentSymphony#3358 on Jun 12, 2023, 11:12:12 PM
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10% XP loss when you die.
In the later stages it's a bit harsh. As a new player, I cannot afford to buy the f-ing fiveway service. I'm well equipt, I handle tier 16 maps fine, but when you still can get one shot by regular mobs if they come in fast enough, the end game really sucks. Do you acctually believe the XP punishment is fitting for the crime? At level 95 you loose 311 million XP every time you die. Are you kidding me!!!! Let me clue you in, it's annoying, it's just annoying, it's not challenging, it's not fun, it's not entertaining, it's not anything but annoying. So, if you don't want to remove this piece of shit function, please release a white gem that has the name of Trauma Bond that save your XP in a pool that has a recovery rate of 100% beside the regular XP gain. And all the f-ing loot, with such a small variation, do you actually think the visual dopamine lasts longer than midgame? Why do you think people use loot filters... Dopamine is also included in sound, so get a clue here as well. Make regular currency lootable by running over it (Vaccume), then display the regular loot on the screen like "# Chaos orbs", "# Alternation orbs"... and everytime something gets looted this way, you play a sound. You know that you get dopamine from sound also? [Removed by Support] Last edited by Ian_GGG#0000 on Jun 14, 2023, 10:38:24 AM
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Hire an UX person PLEASE PLEASE PLEASE!!!!!!!!!!!!!!
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There is no way Im playing POE 2.
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Hi new player here, i use controller because i couldnt really get into using the mouse for movement nowadays as ive gotten use to adws for movement in other games, ive come across a issue which controller players may face compared to kbm players and was hoping for maybe something in the future to address this.
so im currently on endgame maps on my 1st ever playthrough tier 2, and have started to notice that im in dire need of more than the skills i have on 1 skill tree for controller (abxy) buttons, ill use a xbox controller for reference. currently i have all my buffs on the left trigger grace, banner etc. and on my main a,x,b,y i have vortex, shield charge, flame dash, frostbite. and val versions on right trigger with creeping frost, cold snap and other skills/spells im currently rotating in and out of the left trigger for spells etc. the problem i have come across is that as a controller user you are limited to the skills/spells you can use at any one time due to the triggers splitting the skills on the axby buttons which is fine if you main 1 or 2 skills/spells however im noticing the higher tier maps need more damage output and need multiple skills/spells to be used at once any given time to clear the map prior to being killed, now i dont really know how this issue can be addressed its quite tricky maybe a option to link the 4 abxy buttons to multiple skills so you dont need to use 1 skill then hold the trigger then press the abxy button to use another skill and instead press 1 of the abxy buttons to use 2 skills/spells for example is the only real way i can see this being "fixed" because by the time you do what i stated above you are typically getting 1 shot by something or maybe thats just a skill issue on my part as a new player. really enjoying the game, love the 40/40 challenges for cosmetics it gives a end goal and something to work towards really looking forward to POE2 looks great this game has really made me love ARPGs |
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this game is a waste of time
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