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I love Expedition league. I love mechanics, i like that i'm not in hurry (like with monoliths), logbooks are very fun, i like freedom to choose route of challenges and rewards myself, new merchants are awesome, best craft so far, very simple for new players and very convenient for old one like me, much better than delve or harvest. I'm totally fine with need to pick up artifacts despite i absolutly hate "splinters and shards" aspect so much that i hide them in lootfilter, all players (especially streamers) should do the same to show ggg that we not gonna tolerate this. Shards are useless. What will you do with mirror shard on ssf? Nothing. They have no use. Because they have no use they have no weight. All items should have use. I want breachstones to drop instead of splinters with 1/100 chance. Same with emblems and simulacrums. I'm not happy about flask changes, there is no easy way to deal with curses on maps anymore. Autoflasks are great but you need a ton of new orbs to roll your flasks properly and this it not good, there should be better solution like crafting bench. I want flasks to be strong because right now i don't feel power of "+7% more damage" of Lion's Roar or "5% extra chaos damage" on Atziri's Promise. I rather choose magic Sapphire, Ruby and Topaz flask for their weighty "20% less damage taken". Btw Amethyst flask need a buff. I don't like rewards for challenges, they don't motivate me enough to complete them but challenges are very important because they educate players about game.
Last edited by iHoqEAmKLG#4080 on Aug 6, 2021, 9:54:17 AM
Challenges are very poorly designed for summoners. I notice from league to league. From the fresh - primordial pool card in the last league like (wait until the boss of the card sets 15 traps and kill) is not feasible on the summoner. Ramparts in this league (to get into a trap and kill) is also not feasible on a summoner (well, on a zombie build, for sure). And all because the AI ​​of the minions was made by people who are not versed in their business. It's so bad that first-year computer science students will make everything better. Path maps are generally disgusting. No matter how much running speed you give them, they still always lag behind the character. In short, make a normal AI minions, and restore the power of stones and flasks! If you really want to weaken imba builds, then pay attention to the head hunter and his mechanics.
I am a casual player. Besides having little time, there are still several games that I like besides Poe, be it Arpg, MMO, FPS and so on. So I still have to "split" the time between these other games, which leaves me with even less time for Poe.
When "Poe's ok", for example at Ritual, where there was still a decent farm (and I'm not even talking about Valdo's, I'm talking about Harvest, which at the time had good crafts for sale), I dedicated much more time to it, he stopped playing other games to "invest" in Poe, because it was worth it; there were farms for noobs, so to speak; these were farms that anyone could farm, even with weaker builds (see Harvest example).
And that excited me to play Poe, the chance that, even as a casual player, I could progress in the game. Today the game is meme, you have to dedicate a lifetime to be able to do things, grow in the game and make all its content. I say this because you have to have a vast knowledge of the game, some very specific knowledge and, on top of that, dedicate yourself to farming, chasing items in this pig trade - which, by the way, is another very discouraging thing.
What I needed to spend 1 month to do, today I need to spend the entire league; that is, it is no longer worth it. I made - amazing - SIX characters in this league, to see if any compensated, of so many nerfs we had, and with NONE of them I was able to make tier 9+ maps, while in Ritual I had 3 characters that could.
The solution? It seems so obvious to me that I can't believe they haven't thought of it yet.
The biggest problem in the game is item optimization. Up until act 10, the vast majority of players skip quests that have items as rewards, because the items are pretty memes. The first step would be for GGG to give much better items, encouraging the player to do these quests. The second step would be to increase the game's difficulty gradually, with the greatest difficulty being found on tier 11+ maps. Then yes it should have an increased difficulty, and this difficulty should grow more significant as the map tiers increase.
And the drop? Well, this league is rubbish. How to make the drop good enough, without extrapolations? RGN is unfair in my view, since I've been playing poe since 2014 and I've never even seen a Mirror, for example. But if GGG left more farm-friendly forms, like the old Harvest (which I only used to sell crafts, because I don't have the time or patience to learn to craft), I'd still have some spirit to play.
And honestly? You guys ruined the game. Instead of doing another obvious thing, they did 100x worse. Why create new content, new bosses with different mechanics, when they can simply change the damage numbers of players and monsters?
It would be so much simpler (for us players, not for you, as we players already understand how the company works) if you made, for example, a new endgame boss that, in your arena, all auras had reduced effect. To nerf anything in the game is to show your laziness to do better and more powerful things - at least in this case it is.
I feel a huge lack of respect for myself and my money spent on this game. I play to feel strong, if I was supposed to feel weak, I just wouldn't go to the gym anymore.
Apparently, you missed some basic game-making lessons. I don't have much time to play anymore, I should feel satisfied with the game, not frustrated with it. Not going beyond tier 9 maps is exceptionally frustrating. But of course, you make the game for 3% of players, not the other 97%.
Thank you ggg for helping me get my life back.
6k hours in PoE is enough.
GJ GGG well done with reducing survivability and same time lowering dmg players deal. Real great job. HC experience on softcore is fucking great. I feel so fucking elitist dying to white mobs on tier 12 map. I 'm soo happy you won't let those pesky casuals to have a chance to reach endgame. I really believe that making game for 20 streamers and 2k nolifes is a good idea.
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kaktttusikaa3 wrote:
GJ GGG well done with reducing survivability and same time lowering dmg players deal. Real great job. HC experience on softcore is fucking great. I feel so fucking elitist dying to white mobs on tier 12 map. I 'm soo happy you won't let those pesky casuals to have a chance to reach endgame. I really believe that making game for 20 streamers and 2k nolifes is a good idea.


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Grinding in 3.15... It's looks like a cancer. You can't do anything without RNG drops. It's boring and annoying time, that's why people drop the game.
[Removed by Support] - What is the point on play a "new" league, if its mechanic is SOOO annoying, or drop or find its exclusive content its impossible (like Logbooks) ? Its so boring to farm like 20 maps to get a single Logbook... seems we are playing standard, without currencies and nerfed... Why GGG is so interested at destroy this game ? Wasnt enough that damn Ultimatum Master spawn rate as boss, and now we have this awful logbook drop rate (not even possible to find those sites, even worst to find bosses)... really... if this league not improve soon, will quit POE for good. Dont have like 12 hours a day to play it, nor have a legion o donators to boost my game like streamers-GGG-influencers. [Removed by Support]
Last edited by Al_GGG#0000 on Aug 13, 2021, 4:02:01 PM
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kaktttusikaa3 wrote:
GJ GGG well done with reducing survivability and same time lowering dmg players deal. Real great job. HC experience on softcore is fucking great. I feel so fucking elitist dying to white mobs on tier 12 map. I 'm soo happy you won't let those pesky casuals to have a chance to reach endgame. I really believe that making game for 20 streamers and 2k nolifes is a good idea.


Exactly... for sure GGG has been advised by streamers experience, whose gains 20EX in-game donations per day... For me, another CRAP league, after Ultimatum Trialmaster be so impossible to find... and now, to complete disaster, Logbooks are harder to find as exalts... so, end of POE is near to me. Not a single dime more on supports.
My impressions about the league: 1) We dont play a "fresh league", we playing standard, nerfed and without currency, because core league mechanics are logbooks, and those DONT drop, or do each 20 maps ... so, its better play old modes to reach high levels and just ignore league (so, whats the point on "new league" ?) ... 2) we stack a bunch of worthless new currency (since Rog and Gwennen in general dont offer powerful items or quality loot at maps), 3) GGG not even set a Logbook vendor to spent those new scraps, or a chance to find randomly Logbooks for sale on new NPCs ... 4) this new league is for people that can spent +12 hours/day playing, or streamers that receive 20ex donations from partners; seems casual players are not welcome anymore, cause its so annoynig spent 2 hours and not even find a Logbook... 5) frustrated again, after annoying RNG on find Trailmaster 3 months ago

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