Content Update 1.0.4 Video Preview and Stash Tab Bundle Sale!
" It's very effective with totems. Just requires some thinking :) | |
" Triggers on resummon? :) Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Long wait for this nice duel mode. Somehow after I read this duel news, my PvP character just ripped :)
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" hmmmm.......... Rampage IGN : Cool_Hamster
Standard IGN : Hamsterbaby Standard IGN : HamsterMfer Please do not hesitate to contact me in game if you have posted or offered on my items. Regards |
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That Staff is amazing!
Additive Damage increase (not "Multiplicative Chris! :P) for all types of Damage, even hard to scale types, all that extra Life/Mana, and a potential to have a 7Linked Trap Skill... o_0 Time for some crazy Trap ideas! Ice Nova/Cold Snap + Trap the new freeze Mine? :P IGN: Golem_Antsy, Harvest Last edited by Sheriff_K#3938 on Dec 21, 2013, 9:08:31 AM
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" Gnarled Branch (and Corroded Blade) can't have 6-sockets. They're max of 3. That being said, it's still fairly strong. The combined cost of losing sockets AND a shield slot offset it by quite a bit. |
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" Its not even a little bit over powered. Standard Forever
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I'm concerned about the duel-challenge system. What's to prevent dickheads from spamming invites to people in town? You know people will do that.
EDIT: Give people a setting for "I don't give a rat's ass about PvP, ignore all challenge requests" and I'd be happy. Last edited by unsmith#1924 on Dec 21, 2013, 10:18:33 AM
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i don't even know why people are even thinking 7L for fencoil? it's one thing to not know gnarled branches are 3L items prior to the video, but it's pretty clear from the video given the number of slots taken that it isn't a 6L item...
on fireblast and totems, i'm hoping the totem continues channeling until the max point or when the totem is destroyed. i'd plant the totems just slightly away from the enemies to start channeling and when the enemies come to destroy the totem, BOOM! that would be almost like a mega trap that takes damage. chris, would this skill work with trap gems? i'd super love a delayed trap mechanic with this, but i'm suspecting that would be hard to implement given no way i can think of to control the trap channeling time. Last edited by dlrr#2847 on Dec 21, 2013, 10:24:02 AM
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" presume the /dnd function would help? or were you thinking something specific to dueling only? agree that ignoring specific sort of interactions such as dueling would be helpful :) |