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chosk80 wrote:
flame blast cant be used for totems.

qq


It's very effective with totems. Just requires some thinking :)
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Chris wrote:

It's very effective with totems. Just requires some thinking :)


Triggers on resummon?

:)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Long wait for this nice duel mode. Somehow after I read this duel news, my PvP character just ripped :)
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Chris wrote:
"
chosk80 wrote:
flame blast cant be used for totems.

qq


It's very effective with totems. Just requires some thinking :)



hmmmm..........
Rampage IGN : Cool_Hamster
Standard IGN : Hamsterbaby
Standard IGN : HamsterMfer
Please do not hesitate to contact me in game if you have posted or offered on my items.
Regards
That Staff is amazing!

Additive Damage increase (not "Multiplicative Chris! :P) for all types of Damage, even hard to scale types, all that extra Life/Mana, and a potential to have a 7Linked Trap Skill... o_0

Time for some crazy Trap ideas! Ice Nova/Cold Snap + Trap the new freeze Mine? :P
IGN: Golem_Antsy, Harvest
Last edited by Sheriff_K#3938 on Dec 21, 2013, 9:08:31 AM
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Sheriff_K wrote:
That Staff is amazing!

Additive Damage increase (not "Multiplicative Chris! :P) for all types of Damage, even hard to scale types, all that extra Life/Mana, and a potential to have a 7Linked Trap Skill... o_0

Time for some crazy Trap ideas! Ice Nova/Cold Snap + Trap the new freeze Mine? :P


Gnarled Branch (and Corroded Blade) can't have 6-sockets. They're max of 3. That being said, it's still fairly strong. The combined cost of losing sockets AND a shield slot offset it by quite a bit.
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SinisterGrin wrote:
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Ward wrote:
Love the new unique,we've truly lacked of wooden uniques and staves,its art is just magnificient,it may not be useful for majority of end game builds but truly improves game of a newbie spellcaster/trapper


That new unique is way, and I mean WAY overpowered. A level 8 trap gives 22% MORE damage, on top of that it's a 7-link. It has 40-50% increased DAMAGE. That's a global modifier. To top it off it has 15-20% increased life and mana. To make things even crazier it's a staff, which means it benefits from the Serpent Stance cluster, one of the only weapon clusters that provide a global bonus, and since the trap eats the reflect... well.. it gets crazy. And just to add a tiny bit more, it has 12% block.

It won't improve the game for newbies, they won't be able to afford it.

Edit: Yeah researched and apparently neither Gnarled Branch nor Corroded Blade can roll 6-sockets. While I find that (extremely) weird, I understand that it explains the balancing of the item. Everything else is still solid though.


Its not even a little bit over powered.
Standard Forever
I'm concerned about the duel-challenge system. What's to prevent dickheads from spamming invites to people in town? You know people will do that.

EDIT: Give people a setting for "I don't give a rat's ass about PvP, ignore all challenge requests" and I'd be happy.
Last edited by unsmith#1924 on Dec 21, 2013, 10:18:33 AM
i don't even know why people are even thinking 7L for fencoil? it's one thing to not know gnarled branches are 3L items prior to the video, but it's pretty clear from the video given the number of slots taken that it isn't a 6L item...

on fireblast and totems, i'm hoping the totem continues channeling until the max point or when the totem is destroyed. i'd plant the totems just slightly away from the enemies to start channeling and when the enemies come to destroy the totem, BOOM! that would be almost like a mega trap that takes damage.

chris, would this skill work with trap gems? i'd super love a delayed trap mechanic with this, but i'm suspecting that would be hard to implement given no way i can think of to control the trap channeling time.
Last edited by dlrr#2847 on Dec 21, 2013, 10:24:02 AM
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unsmith wrote:
I'm concerned about the duel-challenge system. What's to prevent dickheads from spamming invites to people in town? You know people will do that.

EDIT: Give people a setting for "I don't give a rat's ass about PvP, ignore all challenge requests" and I'd be happy.


presume the /dnd function would help? or were you thinking something specific to dueling only? agree that ignoring specific sort of interactions such as dueling would be helpful :)

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