[Bug] Temporary (de-)buffs carry over to next round

Hi,

atm there seems to be a bug with resetting temporary (de-)buffs between each round. Personally, I have witnessed being ignited and cursed at the beginning of a new round with the timer starting at the point it was stopped in the round before due to winning/loosing. Friends told me that they even died from ignite at the beginning of a new round. Others report not starting at full life/ES.

I have submitted a bug-report. If you can add (useful) information to that you are welcome as your experience might help GGG to fix this issue.

Bug Report here:
http://www.pathofexile.com/forum/view-thread/706312

regards
Hold on to yer shite load o´ bloody barnacles on me arse-cockles, me hearty!

IGN: Trapsdrubel
Last edited by Azdrubel#6242 on Dec 16, 2013, 4:43:18 PM
I've seen this happen in CTF's with puncture. It will carry on if they respawn after a death and remain until the end of the match, or after a few deaths anyways.
IGN: _Firebitch
it happened to me in one PvP match after the latest patch, kept starting my rounds on whatever life i had left and as you say, with any other de-buffs, such as ignite still on me, could have been quite troublesome if it had been a hard duel ;)
Sword_And_Boarder (28 PvP Ranger)
Pow_Pow_Boom (28 PvP Marauder)
Bow_Down_Before_Me (65 PvE LA Ranger)
has been happening to me with viper and bleed as well. I start the round with full life and still ignited and after the countdown I am at like 75% hp before I even have the chance to move or pot.
I Stream PvP Twitch.tv/GrindcoreTHRALL
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This happens with Molten Shell aswell. Unless thefall came up with some cast on death set up. But at the start of the next round after killing him you get damaged by Molten shell for a giant chunk of hp and burn.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Last edited by MullaXul#2277 on Dec 17, 2013, 5:23:36 PM
"
MullaXul wrote:
This happens with Molten Shell aswell. Unless thefall came up with some cast on death set up. But at the start of the next round after killing him you get damaged by Molten shell for a giant chunk of hp and burn.


It's a new ICU exploit. lol Had to say it. :p
IGN: _Firebitch
"
Firebrand76 wrote:
"
MullaXul wrote:
This happens with Molten Shell aswell. Unless thefall came up with some cast on death set up. But at the start of the next round after killing him you get damaged by Molten shell for a giant chunk of hp and burn.


It's a new ICU exploit. lol Had to say it. :p


Haha, fair enough fair enough.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
I noticed this happening on Dullah too but not from molten shell since the fall wasn't even there at this moment. Each round dullahan was ignited and took damage from something i have no idea what it is but he was ignited for 1-2 seconds and more than half ES was gone.

This was the first time i saw it happen and didn't experience it again.
IGN:Hauntworld - ICU Omniscient PvP guild
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Deerstalker move speed buff can also continue to the next round


Every buff / debuff is probably bugged
Last edited by exmse#1126 on Dec 18, 2013, 11:14:58 PM
happened to me but with ignite dot
Ign : YourOriginal
Store : http://www.pathofexile.com/forum/view-thread/536053

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