Elemental Buzzsaw & Static Strike - Solo the entire game, quickly and cheaply 1.1.0 update
" In my opinion, neither Finesse nor Haste are worth taking unless you're short on Dex anyways. If you take into account the travel nodes used to reach them, they both end up giving 4% AS per node, which is the shittiest of all the Attack Speed node groupings this build takes. The Berserking Ring takes 4 nodes to reach and take, giving 5.25% AS per node. The Harrier set takes up 5 nodes, giving 5% AS per node. I'd honestly just rather grab a few more health nodes over Fitness and Haste. |
|
" In my opinion, neither Finesse nor Haste are worth taking unless you're short on Dex anyways. If you take into account the travel nodes used to reach them, they both end up giving 4% AS per node, which is the shittiest of all the Attack Speed node groupings this build takes. The Berserking Ring takes 4 nodes to reach and take, giving 5.25% AS per node. The Harrier set takes up 5 nodes, giving 5% AS per node. I'd honestly just rather grab a few more health nodes over Fitness and Haste. Having less than 3.5k HP in the 80s is a huge issue. You have great DPS already - if anything is going to hold you back from running higher level content safely, it'll be your tiny health pool, not your damage. You can easily make up for the lost damage with a sword upgrade...I've vendored better ele swords than that. It'd likely cost you no more than a few chaos to find a great upgrade. Your jewelry is also really, really cruddy. Get some health on the rings; get some resists on the amulet. Last edited by Phylaris#5088 on Dec 26, 2013, 2:18:04 AM
|
|
" Perandus is an amazing leveling shield, but it does not work as an endgame shield. It has nonexistent evasion and crap for resists. The 10% block chance is great for sure, but that doesn't nearly replace the 1k+ base evasion and the fat resistance you're losing from a true endgame shield. |
|
" I just figured the huge EHP gained from having effective 10-12% block (basically 4 passives) would overcome the evasion loss but i guess not. I'm looking into shields and I do not really know how to compare block chance vs life vs evasion when determining the overall quality of a shield. For example should i look for 2300 EVA shield with as much block as possible (36-42) or a 1500 eva shield with life and resist like this ? or some mix of all 3 stats? Having played true ranged for my entire poe career has made me incredibly inept about shields or anything pertaining to EHP block/armor/regen/life optimization. Also, is acrobatics going to be vastly preferable to going IR + US due to evading your own reflected attacks? IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Dec 26, 2013, 2:35:08 AM
|
|
" The 10% additional block on Perandus is overpowered as far as shields go - there's no denying that. But 53 base Evasion on a gear slot capable of providing over 2000? That isn't an acceptable choice at all, unless the shield provides ridiculous defensive utility like Aegis. Not to mention Shields are an amazing source of resistance. You have to remember that you don't want capped resists - you want overcapped resists to deal with Elemental Weakness and such. Acrobatics is not necessarily preferable to IR. It's true that it deals with reflected damage better for this build, but it still carries all the usual weaknesses of EVA-based builds, many of which have been discussed earlier in this thread. I personally lean more toward IR+US as an HC player. Easier gearing and more consistent/predictable overall. I also don't really like depending on the 30% stun avoidance from Heart of Oak, not to mention I plan to run Lightning Coil, which doesn't synergize too well with Acro's armor penalty. Not to mention that Eva/Ondar's do just as little for dealing with reflect as armor, since the build takes ResTech. Last edited by Phylaris#5088 on Dec 26, 2013, 3:08:39 AM
|
|
Thank you for your insight. I will try the IR+US in additional to about 16% added block from 5 nodes from the tree and rainbowstrides. The highest armor on any character ive had up to this point is 2400 and block so this will be a whole new experience.
I had actually forgotten RT completely negates the reflect mitigation benefits of acrobatics and ondars. IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Dec 26, 2013, 3:11:35 AM
|
|
" Acro's 30% dodge chance still works. Eva doesn't, though. |
|
" runnin, you clearly know a reasonable amount about this game. I would therefore be really interested in understanding how you intend to: - grow your mana to 3,000 while also, - having enough points to reach around the tree for all the reduced-mana-reservation nodes this build requires, while also - having enough life for survival, and still - hitting both MoM and EB, that are nowhere near the reduced-mana-reservation nodes Now, once you've shared your tree that somehow manages to do all that, I'd like you to consider: Out of your mana pool, you're running Haste, Anger, Wrath and two 40%ers. Let's be generous and call that one 40%er. So, you're running Haste, Anger and Wrath @ (given that it'll differ as you level, let's say) 21% each (that's 63%) and a purity @ 15% (that's 78%). If you somehow manage to get your mana pool to 3,000, you'll have a mana reservation of 78%, leaving 660 mana. Out of this, you'll run Clarity. From that 660 mana, you propose to be running AA, tempest shield, AND absorbing damage from MoM. With so little mana, the damage that MoM can absorb will be significantly reduced because you'll run out of mana. Irrespective of how fast you regen it, one-two hits and you'll have none. The third hit will go straight through MoM. Now, in return for that "benefit", you: - cripple your evasion, because you need hybrid gear for EB - definitely don't have enough points to also get Acrobatics - lose probably both of the 40% auras, meaning you don't get your resistances above 77% (which is a key part of this build's mitigation). - almost certainly lose dps/life to pay for your EB and mana requirements - have less life leech from less dps - take longer to clear You take a 5-aura build with DPS, life, evasion and god-like resistances, and make it into a 3-aura build with less dps, less life, massively reduced evasion, no ES, normal resistances - just to gain AA and a MoM of decidedly limited functionality. Mate, go for it. At least when you die in "non-scrub-mode" then we won't have to listen to you go on about this build anymore. A. |
|
Would a non-RT variant of this build work? Not necessarily a crit build, but perhaps just enough crit/accuracy to break even on DPS. Being able to shockstack and evade reflected damage sounds nice.
|
|
" Yea it can work. Thing is you just don't gain enough by not taking RT because you're so close to it that you save hardly any points. If it's just a matter of preference it's do-able, sure. You put more pressure on yourself in having to get a couple of pieces with high accuracy though. That said with just the accuracy on my gloves, my spec and dexterity I sit at 83% chance to hit even at lvl 95. It wouldn't be very hard for you to get above 90%. It'll be a slight dps downgrade pretty much no matter what you do unless you get into real high accuracy ranges and wear a god tier amulet with crit/multi/wed/acc. A list of all my builds and guides - http://www.pathofexile.com/forum/view-thread/1099189
Twitch.tv/Mathil1 streaming daily |
|