PvP Progress Update
Awesome news!
"just for try, for see and for know"
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Im not really interested in the PVP part except maybe to bash some guildmates once in awhile. My only concern is the inevitable nerf cries.
Please make any balancing, nerfs, etc based on PVP cries exclusive to PVP somehow. So many scrolls, so little time...
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" The proclaimed diversity is a joke if gear, not player skill, is making the competition. Of course GGG won't decide for a fully competitive system. It harms the major incentive of grinding more hours to dominate other players. I fear PvP will be a huge joke in this game, only few individuals actually playing on the same level. Last edited by Nightmare90#4217 on Dec 6, 2013, 11:15:58 AM
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no one can defeat me except mr. desync
IGN : Marhe
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Bottom line is, whats the image of pvp GGG is after.
A bunch of pussies crying that everyone's not the same level,using the same gear so its not fair for them. The same pussification most of the world now embraces day to day. Whats next do you want to be a 6 figure salary pro mma fighter too. But you can't fight and everyone has to be the same weight/height and discipline as you so its fair? If you win you're a bad ass, if you lose its because the guy didnt take a dump that morning and weighs 1-2lbs more so it was imbalanced. Or true pvp'rs that understand theres imbalance in things. That theirs build diversity and match up knowledge and gear grinding all to be the better player. That its not an "item check" because only a douche can make such a claim when you have passive tree and gem diversity that can make a lower level character counter a higher level one (match ups,knowledge...diversity). That only "bitch" about balance in regards to certain overly broken features, with the ultimate goal being more diversity and less cookie cutter pvp. This pvp is fine as it is,it requires a few tweaks and ideally a more open hostility button approach. But as is, its doing what it should be. If you aren't at the same level skill/item/character/build wise as someone else...get there. GGG, the ADA of gaming....huuuur i gotz mai skilz. IGN: MullaXul Last edited by MullaXul#2277 on Dec 6, 2013, 11:48:39 AM
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So excited! This will drag some of my friends back hopefully!
Kiwi Name = Sir Remington Kiwi; Duke of that tree over there.
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How does desync work in pvp?
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Duel! Thanks for some news :) really miss dueling.
Danskere: PM mig, hvis I har brug for en guild.
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" It will probably be unplayable. For those that experience desync if you think desyncing in PvE is bad, just wait until you get to see it in PvP. I've seen some PvP videos and the player positions are constantly fluctuating. To be honest I'm surprised GGG is pushing for PvP with the netcode state as it is right now. |
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" For the record, I dont think PVE and PVP need to be de-coupled, but I could see an interesting way to add a story element with your suggestion: Players can buy captive exiles as gladiators to compete against each other. The gladiator turns out to be a lvl 1 pvp character and your idea progresses from there. If the meta game of currently designed pvp struggles, this might be an alternative. But honestly I think the player base as a whole in cunning enough to produce a pretty good meta game with out decoupling the two games. Hey...is this thing on? Last edited by LostForm#2813 on Dec 6, 2013, 12:43:28 PM
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