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only for GGG developer
terrible bad drop item
terrible bad bug lag
terrible bad sync problem
terrible bad lvling system
results= TERRIBLE BAD DIABLO COPY
THIS GAME ABSOLUTELY PAY TO WIN.
good work GGG
Dont let the bad bug bite ;-p
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Posted byPYF_Secreton Dec 3, 2013, 1:10:39 PM
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Good work with fixes
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Posted byAirsoloon Dec 3, 2013, 1:14:18 PM
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Great to see the supporter pack sales going that strong :) I am a Survivor! Yeah!
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Posted bycybie04on Dec 3, 2013, 1:21:03 PM
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Very painful to see the further nerfing of Viper Strike without any way to "specialize" in the damage type, be it support gems or talents.
Viper strike wasnt nerfed.... It was buffed. You can now use splash with it.
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Posted bynarg62on Dec 3, 2013, 1:23:57 PM
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Finally i can see my correct dual strike dps
Ooooooooooooooooor...... You could do some actual math and find out your real dps.
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Posted bynarg62on Dec 3, 2013, 1:25:19 PM
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Very painful to see the further nerfing of Viper Strike without any way to "specialize" in the damage type, be it support gems or talents.
Viper strike wasnt nerfed.... It was buffed. You can now use splash with it.
pretty much everybody agree that viper strike in current form is a dead skill
what is your vs setup and how it fares in 70+ maps?
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Posted bysidtheraton Dec 3, 2013, 1:27:48 PM
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Very painful to see the further nerfing of Viper Strike without any way to "specialize" in the damage type, be it support gems or talents.
Viper strike wasnt nerfed.... It was buffed. You can now use splash with it.
pretty much everybody agree that viper strike in current form is a dead skill
what is your vs setup and how it fares in 70+ maps?
Lol, I never said I USE it.
Tht would just be stupid.
I was only stating that it got a buff. It now hits multipul enemies at once and is still just as weak.
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Posted bynarg62on Dec 3, 2013, 1:50:15 PM
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I was only stating that it got a buff. It now hits multipul enemies at once and is still just as weak.
I'm sur you noticed the awfull damage reduction of the skill as a buff as well...
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Posted byIceDealon Dec 3, 2013, 2:46:02 PM
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Aaaannnndd GGG is still awesome. Thanks for the good work.
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Posted byKel_Thuzadon Dec 3, 2013, 2:55:58 PM
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Ok, good to know. But, the term DPS means damage per second. How does the calculation work, if it is possible to calculate with just the first hit or with both hits aswell? Then it is not per second but per... what devs like?
Besides of that, is it different from char to char, how many spins per second the char does? If yes, how do they calculate the DPS and do they do that? I have the feeling, this DPS tooltip is absolutely pointless.
Wat. You gain spins per second based on attack speed, so once in X time, you do a spin, which is 2 attacks, so if you do 100 per attack (Alrdy counting the damage effectiveness) and have 10 APS, then you do 100*2*10, assuming everything hits, you have 100% hit chance and no crit. What's so hard to understand about this tooltip?
Tnx for clear explanation.
Np. Actually, I didn't really use the right words, should have used hits instead of attacks. I at least think it works like that, no reason it shouldn't.
Let's just say I like quitting accounts.
"just for try, for see and for know" Last edited by Nemasname on Dec 3, 2013, 3:23:37 PM
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Posted byNemasnameon Dec 3, 2013, 3:22:40 PM
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