What's Coming in 1.0.3?
i appreciate the constant stream of content updates and fixes.
However (not a complaint, just one man's opinion), i feel that tree updates should not be as frequent. It's ok (and fun!) to start new characters to build around new skills and gear, but constantly changing the tree just messes with the "live" builds. There are many builds that do not get free resets because they are not directly affected. Nevertheless, the changes could change the build's fundamental options, or at least the optimization or routing. At the very least, every ongoing build needs to be reevaluated in the light of every tree change. Just a suggestion, collate tree changes and have them out a little less frequently, maybe once in three patches or so. Thank you for passion you put into your work. |
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How about possibly turning some of the map prefixes into suffixes? The disparity is quite large. There are roughly twice as many prefixes as there are suffixes.
IGN: EmpathicAmoeba
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amigos para las otras versiones abra el lenguaje español
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I really wish GGG would spend at least 1-2 of these big patches purely focusing on coding / optimizing the game better, I'm sure EVERYONE that plays PoE would rather a smoother, less laggy game, with less crashes and less fps spikes.. in comparison to a new skill gem and a few micro-transactions.
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" Holy shit those are some great ideas. I might actually start pvping if some of these improvements were implemented. I especially like the betting idea. It can make pvp profitable! IGN: EmpathicAmoeba
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" Agreed. Game performance should take priority over all else. Though I've given up on voicing my concern on this matter. I've been doing it for a year, yet the game still runs just as crappy as ever. IGN: EmpathicAmoeba
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Calling it now
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ranged multistrike inc
ING: Taasiek
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was kind of disappointed by 1.0.2
was expecting it to add more diversity to builds and to the game was hoping to see a lot more Searing Bond, Poison Arrow and Puncture builds but the DOT changes really only affected Poison Arrow, but even then not enough to make it interesting hope to see some changes to Cleave soon I know the idea is that Cleave does lower damage than other melee skills because it has AOE built in, but Infernal Blow + Melee Splash or Heavy Strike + Melee Splash or Double Strike + Melee Splash is just so strong that there's no reason to use Cleave would also like to see Reave boosted and of course Searing Bond and Puncture |
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" get a better computer the game runs MUCH better than it did a year ago they have made many improvements to the textures, the way they're loaded, the particles and general coding to make the game run better |
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