Do Totem damage passive increase damage of minions?

I use a totem to summon minions like skeletons or zombies and have a passive that increases totem damage, do my minions get that increase? For example, if I take "shamanistic fury" and raise zombies with a totem, do they do 16% more damage?
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i would also like to know this, i cant find this information anywhere
*increased

There's a big difference between more and increased. Read about it.

I believe it should effect your zombie damage, given the mechanis with traps and raise zombie.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
No. That passive increases damage you deal with totems. Your minions are a) no you and b) not dealing damage with totems.
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Mark_GGG wrote:
No. That passive increases damage you deal with totems. Your minions are a) no you and b) not dealing damage with totems.


So a minion spawned by a totem is not counted as that totem dealing damage.

Is this the same for traps and mines?
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Traps and Mines work the same way Totems do, plus suicide. Minions are not Traps/Mines either.
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Vipermagi wrote:
Traps and Mines work the same way Totems do, plus suicide. Minions are not Traps/Mines either.


Lots of people are really mistaken then, I keep hearing differently.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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anubite wrote:
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Vipermagi wrote:
Traps and Mines work the same way Totems do, plus suicide. Minions are not Traps/Mines either.

Lots of people are really mistaken then, I keep hearing differently.

Should be noted: the Trap and Mine Supports have a generic More Damage multiplier. I believe that does apply?
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Vipermagi wrote:
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anubite wrote:
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Vipermagi wrote:
Traps and Mines work the same way Totems do, plus suicide. Minions are not Traps/Mines either.

Lots of people are really mistaken then, I keep hearing differently.

Should be noted: the Trap and Mine Supports have a generic More Damage multiplier. I believe that does apply?


Well they fixed Cast on Death working with zombies. So I guess they fixed other random damage modifiers working with zombies too.
They fixed Cast on Death because you could get the insane Damage multiplier without actually dieing.

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