1.0.2 Patch Notes

Interesting uhmm
I knew there was a reason I kept leveling Poison Arrow on my Ice Shot Ranger.
Looks nice! gaming all day inc ;)
quroN baby, quroN!
Chris and Co,

I know it would be a lot of work, but would it be possible if this section were expanded upon in the appropriate sub forums?

Continued to incrementally improve the sound, art, effects and environments.

Not that I don't trust you guys, of course, but it would be nice to know exactly what was changed, especially if it's cool. I'm sure the effects change would fall under this category, and it's pretty major, so I can see listing it separate, but just saying.

patch hype!
IGN: Ziggro
all i see is nerfs

stop making this game easier. it's not necessary.
"
Chris wrote:
There's a surprise in the patch too.


Am I blind or is the surprise not mentioned in the patch notes? :-)
Ascension tied to Lab is the worst thing GGG has done...apart from GGG's philosophy on Trading. Oh and Gambling Loot boxes. And selling out to tencent.

I used to love GGG. I supported to ensure GGG remained independent, now I just wish I could get my money back. -_-
LOVE THE NOTES. LOVE THE GAME.


But desperately want some more detailed information, specifically on this:

" Several skills have had their scaling adjusted. As these skills now have many more things that can scale them up, their built-in progression has been reduced. They are potentially more powerful if you specialise in them. "

What does that mean? Which skills? Are we talking about viper strike because of the DOT buff?
IGN: Narbays
"
Chameleon wrote:
"
Chris wrote:
There's a surprise in the patch too.


Am I blind or is the surprise not mentioned in the patch notes? :-)


thats what im wondering
"Don't Tread on Me"
"
Chameleon wrote:
"
Chris wrote:
There's a surprise in the patch too.


Am I blind or is the surprise not mentioned in the patch notes? :-)


From Reddit:

" ... to let them know the game isn’t going to be very fair from here on out."
- Qarl

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