[28] [Bug] Chaos DoTs PvP damage penalty
Allright, after spending some time thinking about how to balance Viper Strike in PvP28, I came accross something interesting : Chaos DoTs are bugged!
According to http://www.pathofexile.com/forum/view-thread/11707 , the pvp28 damage penalty is 77.8% (1/[1+(28/8)]), yet the chaos DoTs behave weirdly. Lets see some examples : - Viper Strike - Level 1 : Unavailable The total damage per stack should be 12. According to the damage penalty, it should deal 2.66 damage ; yet it actually does 25, which translates into a 108.3% BONUS. - Viper Strike - Level 8 : Unavailable Total damage per stack = 157.68. According to the damage penalty, it should deal 35.04. It actually does 93 damage, which translates into a 41% damage penalty instead of 77.8% one. - Viper Strike - Level 9 : Unavailable Thanks to +1 gem level affixe Unavailable Total damage per stack = 240.8, should deal 53.51, actually does 123, which means a 48.9% damage penalty. - Poison Arrow - Level 1 : Unavailable Total damage = 8, should deal 1.78, actually does 17 => 112.5% BONUS - Poison Arrow - Level 8 : Unavailable Total damage = 105.6, should deal 23.47, actually does 116 => 9.8% BONUS All characters that participated into the test were level 28, naked, playing in Normal difficulty. Results yielded with a white 6-12 sword, the damage from it were removed from the results. Letting you guys at GGG see if it's intended, and since it's probably not, fix it :P Last edited by Hexaste#4667 on Mar 6, 2013, 6:35:02 AM
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Might add that I suspect that these 2 skills are not the only ones that behave weirdly but I have a hard time mathing out Skill Gems that arent flat damage (ie is it the case for all DoTs like Puncture? Is it the case for non-DoTs skills like Dual Strike or Glacial Hammer aswell?)
Last edited by Hexaste#4667 on Jan 10, 2013, 3:41:09 AM
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Iirc the damage formula for pvp on the mechanics bug is horribly wrong, as are quite a few of the number specific formulas. I brought it up to mark I believe, when I was getting hit for 9k by bear trap crits in open pvp, when they should be doing less then 2k to me, according to that formula.
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The mechanic thread might not be accurate, but as you can see, some gems get bonus damage instead of a penalty so something is definately wrong here.
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" Wrong maybe, but there also may be a scaling for these skills, as they would likely be rather unviable without a scaling type mechanic. Without an accurate formula, we're kinda SOL and the devs are a bit caught up in the OB fever unfortunetly. |
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Well the thing is, about viper strike and bear traps, that they dont need this scaling to be viable ; they're definately OP as they are. Might add that each skill seems to have a different scaling, and if I dont get news about this issue, I'm gonna math out every single skill so I can have an accurate view of the real damage of em, since the tooltips are inducing people in error.
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How did the skill tree of both characters look like?
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Skill tree had no impact on testing.
Anyway, gonna start to work on a spreadsheet for every skill since it's seems that the different scalings of gems are an intended mechanic. |
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I am only asking because some nodes might take effect even they shouldn't
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That is not the PVP damage formula
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