Avatar of lightning/ avatar of cold implementation

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If Avatar of Lightning and/or Cold are added, they will not work the same as Avatar of Fire.
Part of the reason for the "Deal no non-fire damage" on Avatar of Fire's current design was that it left open the possibility of having Avatars of other elements in the far future without them being overpowered in combination, since each of them would have the same drawback (can't deal damage not of that element), but would give a different benefit suited to their element and it's attribute alignment.

The converting everything to fire doesn't work for other elements for the reasons already stated in the thread.
Avatar of Chaos would work, though. :)
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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Mark_GGG wrote:
If Avatar of Lightning and/or Cold are added, they will not work the same as Avatar of Fire.
Part of the reason for the "Deal no non-fire damage" on Avatar of Fire's current design was that it left open the possibility of having Avatars of other elements in the far future without them being overpowered in combination, since each of them would have the same drawback (can't deal damage not of that element), but would give a different benefit suited to their element and it's attribute alignment.

The converting everything to fire doesn't work for other elements for the reasons already stated in the thread.



Mark i believe the way to prevent people from gaining multiple avatars would be to link passives behind them making the fire 1st then the cold ect, having them overwright the previous or rewarding it to some extent, i hope this makes sense.
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Mark_GGG wrote:
If Avatar of Lightning and/or Cold are added, they will not work the same as Avatar of Fire.
Part of the reason for the "Deal no non-fire damage" on Avatar of Fire's current design was that it left open the possibility of having Avatars of other elements in the far future without them being overpowered in combination, since each of them would have the same drawback (can't deal damage not of that element), but would give a different benefit suited to their element and it's attribute alignment.

The converting everything to fire doesn't work for other elements for the reasons already stated in the thread.


Is it possible to block out the other avatar once one of the element is chosen. Because fire is op right now and only benefits them in term of resist and dps. Imagine rf n full fledge fire dmg n ignite without having to worry about the ele reflect because u just have to focus on maximizing fire resist.

Another alternative is to remove avatar of fire from skill tree and the only way to get them is from quest restricting them of choosing more element avatar
Last edited by GodVsMe#0513 on Nov 28, 2013, 10:19:05 PM
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GodVsMe wrote:
Is it possible to block out the other avatar once one of the element is chosen. Because fire is op right now and only benefits them in term of resist and dps. Imagine rf n full fledge fire dmg n ignite without having to worry about the ele reflect because u just have to focus on maximizing fire resist.

Another alternative is to remove avatar of fire from skill tree and the only way to get them is from quest restricting them of choosing more element avatar
It doesn't matter if you can never have both at the same time on the same character, conversion cannot have the capability to loop. If cold damge can be converted to fire, that means it's not possible at all to implement fire damage converting to cold. It doesn't matter if they'd happen on different characters, the damage code has to handle all the cases, in the correct ordering, and you can't have two cases that go against each other and loop like that.

If the game can convert one way, it can't convert the other.
Last edited by Mark_GGG#0000 on Nov 28, 2013, 10:26:19 PM
Even though there are combat-logic reasons why AoF has to work the way it does (and other potential Avatars can't override it) I still think the current version is good for flavor and balance reasons as well. For there to be an advantage in converting your physical damage to fire damage at a loss, you have to be able to synergize with ignite. Because ignite is based on damage-per-hit, being able to lump up multiple sources of physical and elemental damage helps to get stronger ignites.


That said, I think the current version of the keystone is pretty weak. The only builds I've even seen attempted have been builds that have a means of converting the remainder, as with Ice Spear, Blackgleam Burning Arrow, and Infernal Blow. The penalty is a little too severe for the 4/3 burn to be worth it, considering the nerfs to WED and tree weapon elemental damage, as well as all the supports and scaling necessary to trigger ignites in the first place. I think it might be better if AoF gave the Soul Taker and Voltaxic property where a different type of damage (either all or just physical) can burn, possibly with some chance to ignite nodes beyond the keystone to help out non-crit builds.
In other words, other Avatars wouldn't be conversion like Avatar of Fire is. For example:
Avatar of Cold
50% of Physical Damage taken as Cold Damage
Removes Cold Resistance
100% more Movement, Attack, and Cast speed while Chilled
Invulnerable while Frozen
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Nov 28, 2013, 10:49:33 PM
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ScrotieMcB wrote:
In other words, other Avatars wouldn't be conversion like Avatar of Fire is. For example:
Avatar of Cold
50% of Physical Damage taken as Cold Damage
Removes Cold Resistance
100% more Movement, Attack, and Cast speed while Chilled
Invulnerable while Frozen
Yes. It's likely (but not guaranteed) that they'd all have the "Deal no non-[type] Damage" drawback, which nicely makes them mutually exclusive while linking them mechanically, but with very different upsides, allowing them to be cool in their own right, not carbon copies.

Of course, there's no guarantee we'll ever actually do any other ones.
Last edited by Mark_GGG#0000 on Nov 28, 2013, 11:02:44 PM
What about adding a new debuff/effects available to one of those avatar?

Avatar of ice: Shattering a monster leaves frozen ground at the location of the shattering. Patches of frost increases damage taken by 20%.


Avatar of lightning: Lightning damage arcs to nearby enemies dealing x% of the initial hit.
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
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