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GGG Christmas Party and Orange Portal Teaser
" They are having a Christmas party and to also celebrate the game's 7th anniversary. Also they put the Christmas party together because many will have to work during Christmas time like it was last year (if i remember they wanted to provide better stability, QnA, quality of the game because they knew many people would be online and only took a break after new year) while us folks are drinking with our family. Thus many businesses do an early Christmas party for their employees. As for example just yesterday Myers did an early Christmas party. Hope this help you. No food in fridge... Beer it is.
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I wish I could drink at my office parties... :)
http://kettlehouse.com www.lunaz.com/poe-fashion
www.lunaz.com/poe-filter www.lunaz.com/poe-hidouts Work In Progress |
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Chris got his times wrong again...
" Congrats on celebration guys! Keep up the good work! Picture of GGG team after celebration drinks!
Spoiler
Suggestions >Alt 'Entrance' & 'Quest NPC'|http://dl.dropbox.com/u/26332090/subtledoorANDquest.png >Alt 'Character Panel'|http://dl.dropbox.com/u/26332090/Stats.png Last edited by darkdraithdoom#3549 on Nov 27, 2013, 7:56:05 PM
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pssst right click the gems to make them go away if you can't / don't want to level them
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WISH I HAD THAT IN MY GUILD BANK
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Congratulations on seven years.
Dat The Last of Us poster. Who put that up!? One of my favorites games of this year. Loving the orange portal, too. The little symbols floating around it look cool too. Bring back race seasons.
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How about doing something about all these bot whispers......I mean selling something in trade chat is a given for 4-6 spam bots
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Ok Chris, I demand an explanation here:
Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Fair enough. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "increased fire damage" modifiers will apply to fire damage over time. Right, so fire affects burning, and physical affects puncture. Modifiers based on how the damage is dealt will apply as appropriate - for example, increased area damage and increased projectile damage will both apply to the poison clouds from Poison Arrow, as it fills an area and is an effect of a projectile. Wait, what? I get that area damage can increase cloud degeneration (and righteous fire / fire trap for that matter) since the degeneration ITSELF is the area effect. On that note, does Righteous Fire work with Concentrated Effect now? But why projectile nodes? Is this a mistake? The poison cloud is a side-effect generated by an arrow, but the cloud itself IS NOT an arrow. For that matter, why wouldn't "attack damage" nodes affect viper strike? after all, it's am ATTACK that is APPLYING a debuff. Close along the lines, Fire Trap's explosion is a SPELL EFFECT, that's generating BURNING GROUND 2nd bump. Awaiting replies. |
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" if u think about it, if u were an Admin or a Dev. Would u EVER answer anyone who starts their post with "i demand an explanation" ? i for sure wouldnt. why not be polite and ask in kind way ? "can u please answer these questions?" .. |
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" I love you, +1 to your internet. Last edited by NeverSafe_#0737 on Nov 27, 2013, 9:42:02 PM
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