Content Update 1.0.2 Video Preview

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jimmpannzee wrote:
Storm call is basically a more precise Firestorm. Now that we have both Fire/Lightning Trap and raining projectile skills, when can we expect a Cold Trap and Hailstorm? :D


well sure as heck are not going to call it blizzard then.
IGN: Arlianth
Check out my LA build: 1782214
Storm Call, Conc Effect, Faster Casting and Life Leech. My selfcast sparker has a new single target :)
Kuduku giveth and Kuduku taketh away.

IGN: QueenAtziri
I wonder if the new axe will benefit from both two-hander and dual-wield passive nodes..
IGN: Pastryfighter
yes u can use all the axe/dw nodes with is gonna make some crazy spectral throw hybrid builds. lazy pally with bringer stone of laz/anvil. i luv these types of weapons that push the borders of game mechanics!!

heres one lotta axe, lotta dw...
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgAACGeTOr0nGDz56ILHKPrr7riTpwja3ZMdhAw37AgIj0YdFPrSNunjamaewBpZ81n-kFWnhBo47DhX4nflMolBh7c-_grnY4jxrFk1krXybqpKyIqvkBGC5KlueA1Yr-JhlZtlp2xGcmwyCb6KAdykGRv6Jd-E2W5pvqcR1WBBV5fv42NwNJO2QVoaLIV08RjbQ5zBi6zq0_wOrRR1Ou0hYBIgXovP-ECgnrnvTii1KNvf7x3KNuhko4N8qAdngHRBVvruDhrbTGAEsZVmA4dwctN-G60=
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
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[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]
Last edited by leighferon#0786 on Nov 25, 2013, 2:28:28 PM
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Pastryfighter wrote:
I wonder if the new axe will benefit from both two-hander and dual-wield passive nodes..

From my memory...so don't exact quote me.

This took a long time and lots of emails deciding what counts. Maybe ggg can clarify because I got confused myself.

Considered dual wield for passive, bonuses, skills.
1h passives effect them. you gain on both since they are consider two seperate item internally
it can be 6 slots
Axe passives effect them.
2h passives DO NOT WORK

Again this is from memory and emails I skimmed over to post this.

As Chris mentioned in the video it was no easy task and they had to change several things internally to accommodate this item.

My initial idea was I wanted a unique that you can dual wield but be more defensive.
I really enjoy the patch previews !

+1 to GGG
Bad Seed
Nice hats! Van Helsing looking :). Goodbye my points:) looks like a nice update.
ion cannon here we go :)
really wont give a **** about the new skils/items/whatever as long as they dont fix the massively annoying 'unexpected disconnection' issue that has come up since last patch.
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hitreza wrote:

In 1.0.2 we will be removing the mods for maps that affect the size of maps. We will give a reward to quantity for maps that still have those mods on them. We will be making all maps larger by default. This image shows some before and after comparisons:
Before: http://i.imgur.com/E7Js2bP.png After: http://i.imgur.com/jCJ3Tjk.png



Info: http://www.reddit.com/r/pathofexile/comments/1rdky1/eternal_and_diamond_supporter_newsletter_40/



Good thing I saved a stash full of maps to do.

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