The Plan for Content Update 1.0.2
I will love being able to logout to the character selection a screen and not to the logon screen, kudos.
How about adding a full skip point respec micro transaction. Following others builds that end up crap weithout 1000ex worth of gear is annoying. Totally messing up my own builds is also annoying. Not everybody has thee time to endlessly create new characters. Any progress on item filtering? or am I still pissing into the wind on that one? Don't rush the DOT stuff please, test and Get it right. Afterall CODT didn't really seem to be tested fully and look at the negative response you got from 'correcting' that. |
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I agree with the people who are against the league vs league pvp. If you really want to integrate a league vs league element, you can probably have a fun free-for-all at the end of each season for the top ranked players of each league.
Though, admittedly, it would be funny fighting a hardcore char which suddenly logs off before dying, out of habit. In regards to the other updates, I am looking forward to it, especially the DoT rework. I am guessing there will be new DoT support gems like Added Bleeding Damage etc. IGN: Shiruda/DramaHotdog/JauntingLizard
"60% of the time, it works all the time." | |
There was a video of the latest patch? I didn't know that :'(
Also i was wondering if you could make it possible to come up with a currency ingame price to do a full respec. It doesn't have to be cheap and for all i care it could cost 20 or 40 chaos orbs but it would be great if there was an option to do so. |
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" 1) The new act boss was in the planning stage for a long time 2) The mobs in those areas are over-tuned in high level gameplay 3) CwDT just got nerfed, Cast when Stunned and Curse on Hit both lack practical use. Cast on Death is a PvP skill 4) Which was long deserved 5) Same as Dominus, in planning stage for a long time Meanwhile we have.. 1) Skills with mana/damage scaling that aren't practical for end-game 2) Skills that are designed with the intent of being a "secondary" skill that see no practical use 3) Skills that are too dangerous to use due to desync 4) Skills that are constantly nerfed to the ground 5) A severe lack of build diversity 6) Skills that are just flat out neglected by GGG Yea, thanks for the new content. Now I can go through new areas with over-tuned mobs and limit build options even more. Exactly what I look for out of a game. " My prior list would like a word with you. I've said it dozens of times in my lifetime of playing games: Stop covering up broken content with new content. Fix something before you add something else. " Priorities, son. Priorities. Which has higher precedence: 1) Charging high fees to develop a new item or 2) Opening up more room for diversity in a game that's advertised as "diverse" ? " It's a matter of practical application. Would you rather lay down a Searing Bond totem, that has hardly any possible sources of scaling and still somehow puts out mediocre damage, or would you rather just, oh, I dunno, use your main totem skill instead? Given the option between laying another Ice Spear/Spark/Incinerate Totem or Searing Bond, it's pretty easy to see which one does the better job. You can play Searing Bond all you want but part of fun is not having to break your ass just to clear a single map. Also, maybe Chris is talking about the other DoT skills that have literally 0 passive scaling instead of their "secondary" skill that actually has passive scaling? I dunno, might just be me. Even if they did buff Searing Bond, it probably still won't be able to function as a primary skill. " Given the nature of how they "boost" certain builds such as Totems and Traps, I'm sure it'll follow suit with their apparent design process: * Damage Over Time Build - Nerf all sources of DoT (Viper Strike, Poison Arrow, Burn damage) to the ground so that it's completely useless. Now add in passive nodes in the backwaters of the passive tree and tell the community it's stronger than ever when you have to invest 20-30 points to make your skills actually do damage. Like I said, just going off of their current trend, that's probably how it's going to be. Also, if you're going to act like a pretentious cunt, the least you could do is manage some grade school reading comprehension. I said Searing Bond is neglected because it doesn't operate as a primary skill and secondary skills in this game that aren't continuously running are often-times neglected. Kinda like how most builds never used Enduring Cry or Molten Shell before CwDT was released. |
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" I guess I am one of those people playing "softcore" or whatever the mob calls it, but i definitely agree that doing cross realm would have been a mistake. I would rather pvp against someone I can run into in town anyway. I would love to be able to play hardcore someday (running at&t dsl internet and having a computer from 2006 guarantees at least one death per playing period lol) and if I got to enjoy hardcore I wouldn't want to go up against somebody that that only loses a lil bit of xp compared to a full character. Great choice and my respect for GGG goes up once again, way to take your community into consideration like always! |
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" Concentrate on code guys, make the video is superfluous :) |
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So now i won't be a flashy red mess when using Blood Rage? Yay! :p
Playing a dual-wielding swordsman of some kind.
In game name is Kaosu and/or ChaosBlade. |
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There's no need for patch videos.
Spend that time making patches or making build of the week videos. Also, with the log out to character screen, can you PLEASE make it so your choice of game type is remembered? I have a bunch of standard guys and I have to click on domination every time I go to the character screen. |
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oh please patch the language issue with Korean, Chinese and Japanese.
Writing numbers and symbols afterwards will create a collision between the letters and the numbers. sent my email a few hours ago with examples of such issue GGG Best Game Developers
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@ggg chris
patch notes videos are always welcome all gaming company should do |
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