Chris/Kripparrian Q&A, Fan Art competition and Facebook key giveaway
" Dude, I have a ponytail, goatee, glasses and a suspiciously arcane-looking tattoo (and absolutely no other ink). If I weren't me, I'd be totally creeped out by....me. Okay, in all seriousness, all I meant was, he's easy to listen to, whereas a lot of streams are more about the visual aspect as well, and tend to be more acute, I think is the word. Maybe abrasive. That's all. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Last edited by Foreverhappychan#4626 on Dec 15, 2012, 4:23:07 PM
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" How come i read so many people LOVE this skill , and GGG feels the need to remove it. Im pretty pissed about this. I repeat, and only say this for myself, but i DO NOT WANT TO WASTE A FLASK SPOT FOR SPEED.... Ugh , this decision just pisses me off to know end. I see nothing wrong with PR where its at right now. Maybe if anything , the only change it could use , is instant cast , that doesnt interupt your movement. Anyways , just my opinion. Cheers. GGG - Why you no?
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" Well i kind of agree with this, but he also stated that people aren't using phase run as it was intented, their original plan was just to use phase run as a melee initiator, and people were using it just to run through maps. So i kind of understand why they are making that change, they realized people like to run fast, but phase run wasn't made for that purpose, thus they added a flask to do it instead and for the time being phase run will be removed, he also stated that it will come back when they figure out how to fix it. Last edited by Superclaw#0303 on Dec 16, 2012, 1:32:25 AM
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" Any skill that is basically mandatory for every character is a badly designed skill. Instant cast on the current form of Phase Run would just further the need for everyone to use it. Last edited by Lionguild#4990 on Dec 16, 2012, 5:42:47 AM
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" This makes absolutely NO sense, if you take in count the change that made it available for every class from Hailrake. The melee part of the skill is totally useless for (nearly) any witch (caster), and most of the Rangers and some many of Duelists and Shadows - Bow (and Wand) using builds. They (GGG) knew that a big part (the bigger one) of the skills functionality is the movement speed increase, they spread it (Hailrake reward) and now they try to act against 'abusing' it... with the only result that movement from boots and nodes will be even more mandatory again. Its not that fun, if you (based on a level 70 build) need 10~15 points for stat nodes (to travel within the tree), 5~10 points for resists (depending on the class), at least ~10 for supports like runspeed, attack speed, buffs... (build dependent) and from the remaining 50 you 'need' 60 for defense to be viable without always needing uptodate, high grade gear. I really dislike, that around ruthless you sometimes (often) have to invest 5+ nodes to reach an (next) important/madatory goal, when 5 nodes mean nearly the progress through the complete difficulty. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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The problem isn't that Phase Run is being abused, the problem is that there aren't more skills like Phase Run. Phase run makes the game better.
Of course everybody uses Phase Run, there is nothing comparable, that doesn't mean it's broken. Hell, it's probably the single biggest factor in making melee combat fun (for me). Kill it and you simplify and limit the game and specifically melee some more, sure they'll say "but quicksilver flasks have no cast time!" and I couldn't care, because that is exactly why I like Phase Run. The fact that it has an element of timing and cost to it for not only a movement speed but a melee buff. So in the end, not only will you have to use a flask, if Phase Run comes back, to get it to work properly again you'd have to use a spell and a flask with different timings, multiple keys and different usage/cost mechanics as well as wasting a flask spot along with a skill slot. No thanks. Quicksilver flasks and cheapening the gameplay for me has put me off the game indefinitely. Also, what happens when people abuse Leap Slam or other skills for movement? Should probably be removed. |
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Last few weeks, I have been playing the game without phase run in preparation for OB. Right away, it felt incredibly crippling and the time between mob packs felt really long. After some time however, I began adjusting but only to a certain point. The movement speed on boots is basically mandatory.
Trying to play without a MS bonus without phase run is basically unbearable. I'm sure the quicksilver flasks will go a long way to fix this, but I still feel the boots MS bonus feels mandatory and should be changed as well if the intention is to change things everyone feels compelled to use. |
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And thus prooves im not alone. I knew i wasnt. I also must disagree with the poster that claimed *every build needs it*. No, every build doesnt need it. Its a personal choice, albeit, a damn good choice. And thats the thing, is GGG is now going to strip us of that choice.
Furthermore, forcing us into wasting a flask spot to achieve the same effect. Thats the part that grinds my fuckin gears big time (haha no pun intended GGG - trust me , not laughin over this issue). They are obviously recognizing that an increased speed boost mechanic is desireable, but than insisting we are going to have to burn a flask position on it.... total trash IMO. I vote for leaving Phase Run alone. Just my two cents. Cheers. PS : i realise we are kinda derailing this thread a lil off topic here, but i also posted this very same issue in the Gems Feedback, and did not recieve a single reply. But i also noticed that Phase Run Gem Thread was loaded with people who love the skill. Most were unaware there was even a plan to remove it ... NOT HAPPY CAMPER at this time. GGG - Why you no? Last edited by JoannaDark#6252 on Dec 16, 2012, 12:19:15 PM
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Its not just a question of 'cast time' - its an issue of regeneration vs. flask refill: it needs only a moment to refill an empty mana bulb to be able to use it the next time, but how do you 'refill' your quicksilver flask? This flask 'feature' brings every 'weaker' char in a party into troubles; every char that did specialize on single target skills, or on damage over time, or tries to act more as a supporter for the others (auras, minions, curses...) your mates rush and run, and you crouch behind them, following.
invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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For me personally, theres more to it than that. Phase run is an early quest reward. I usually equip it within lvl 5-10, every character. Thats an instant change to the pace of the game, right from the bloody get go. Now i have a series of mana, and health flasks, that i use, that i purposely alter to consist of certain mods. I dont think its acceptable to remove a skill, and force it into a flask only scenario.
Not unless GGG is gonna add 1 more flask slot. I dunno, im honestly really choked about this gems propsed removal and reworking. Cant say it will "make me quit" the game, but honestly, i cant say i will much enjoy them game once the movement of ALL my characters becomes screwed at the hands of this decision. Its not a choice for me to sacrifice a flask for speed, its not a choice at all. Its a sacrifice, and thats totally lame. In regards to people speeding across maps ... does anyone really care? I mean , who the hell is this affecting outside of the people that use it for movement. Someone running hi speed through their instances is somehow affecting your private instance off in tralalal land. I think not. Hrghhh , wow , so disappointed. End rant. Cheers. PS : Sometimes things are just fun , and thats what players enjoy about them. Lets not see this game go all Blizzard Philosophy on our asses please. Also - my shadow , enjoys both effects from the gem, not just speed running. GGG - Why you no? Last edited by JoannaDark#6252 on Dec 16, 2012, 1:10:57 PM
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