PvP Loadouts

If rated matchmaking is implemented, I do hope GGG has the foresight to allow 10 seconds or so before each match to buff, swap gear etc.

Absolute requirement.
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Subversus wrote:
If rated matchmaking is implemented, I do hope GGG has the foresight to allow 10 seconds or so before each match to buff, swap gear etc.

Absolute requirement.


I think before the match starts u should be able to switch flasks and maintain full charges, thats for sure.
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http://www.pathofexile.com/forum/view-thread/346754
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GrindcoreTHRALL wrote:
I think before the match starts u should be able to switch flasks and maintain full charges, thats for sure.


Not sure they could do that. 10-20 charges on a diamond flasks are useless but if you switch in a life flask you could grab a shot on it right away. Also you could rotate flasks around to maximum useful charges if you have flasks for specific situations.

It sounds like hell for them to regulate then I assume with so many variables (different flask, different flask tiers, flask rolls) there will be a shit load of bugs to work out before it works how I think you're implying it should.
Finished 17th in Rampage - Peaked at 11th
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what I meant was the few seconds before the 1st round starts counting down if u switch any flasks, when the match starts they are empty. would it be too OP to see that u are facing a RF build so u throw on a ruby flask? If you see a viper build you throw a amethyst flask on, if you see facebreaker or crit dagger you throw a granite on. I am not sure I really like the idea if this was the case. It would make for more durable fights but would also be really fucking annoying carrying that many flasks around.
I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!)
http://www.pathofexile.com/forum/view-thread/346754
PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug
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GrindcoreTHRALL wrote:
what I meant was the few seconds before the 1st round starts counting down if u switch any flasks, when the match starts they are empty. would it be too OP to see that u are facing a RF build so u throw on a ruby flask? If you see a viper build you throw a amethyst flask on, if you see facebreaker or crit dagger you throw a granite on. I am not sure I really like the idea if this was the case. It would make for more durable fights but would also be really fucking annoying carrying that many flasks around.

Inclined to agree.
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