Load-testing the Closed Beta servers

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Chris wrote:
we have a headless load-testing bot that logs in, creates a character in the "GGG Private" league and then changes between areas, chatting in global chat occasionally


Make sure the bot spends a lot of time bitching about D3, or you won't get an accurate simulation.
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BlastMonkey wrote:
"
Chris wrote:
we have a headless load-testing bot that logs in, creates a character in the "GGG Private" league and then changes between areas, chatting in global chat occasionally


Make sure the bot spends a lot of time bitching about D3, or you won't get an accurate simulation.


haha, so true
please free reset skill one day
IGN: DungDajHjep
My shop:
http://www.pathofexile.com/forum/view-thread/234026
http://www.pathofexile.com/forum/view-thread/176707
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BlastMonkey wrote:
"
Chris wrote:
we have a headless load-testing bot that logs in, creates a character in the "GGG Private" league and then changes between areas, chatting in global chat occasionally


Make sure the bot spends a lot of time bitching about D3, or you won't get an accurate simulation.


:-D
+1

You, Sir, totally nailed it.
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entomogant wrote:
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BlastMonkey wrote:
"
Chris wrote:
we have a headless load-testing bot that logs in, creates a character in the "GGG Private" league and then changes between areas, chatting in global chat occasionally


Make sure the bot spends a lot of time bitching about D3, or you won't get an accurate simulation.


:-D
+1

You, Sir, totally nailed it.


Also make bots that complain about players that complain about things.
"Tangata ako ana i te whare, te turanga ki te marae, tau ana"
Make bots that laugh at people that die in the top 15, and then ask if they can have all your maps
So how will headless bots be able to detect and gather data on rubber banding?

Sure, this'll be good data under monstrous load, but will this solve desyncs when not under load?
make sure you don't accidentally ban your own bots GGG ;)
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Dum wrote:
So how will headless bots be able to detect and gather data on rubber banding?

Sure, this'll be good data under monstrous load, but will this solve desyncs when not under load?


In theory the race conditions and deadlocks for system resources become more pronounced under heavy loads. Hopefully the issues they take care of in high load conditions are the same scenarios that occur at lighter load desyncs.

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