Further Update to Map-only Uniques

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Grughal wrote:
So what's the motivation for running maps now?

Maps are much, much more risky and unpredicatable than farming Piety/Dominus. Also you can farm Piety and Dominus really fast, so even if the maps dropped the more stronger uniques with better chance, I'd still farm no-risk boss with incredible clear speed.


well to be honest i am not experienced with dominus completely but from my couple encounters with him he wasnt easy XD well for me at least. i havent invested any time in finding a good strategy or read any so meh
Will the new list be published? More important than where things can drop is for players to know where they can drop and not.
ign: @Tashur
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mattw wrote:
Will the new list be published? More important than where things can drop is for players to know where they can drop and not.


I think i wouldnt be nearly as frustrated as i am if the didnt misslead us and making players waste 100s of Chance Orbs and playing Maps 66-69 without having the chance to gain any benefit over farming Piety.
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nikoon wrote:
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Kamro wrote:
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nikoon wrote:


They listen to their softcore player base.. Not good for the game imho..


Over 75 % of the playerbase is on "softcore" not listening to 3 quarter of your player base would be a mistake, just realize you hardcore players are neither the majority nor special.



If 75% of people start to jumping through the windows you would join them? My dad always said, dont be a sheep Peter, try to use your own reasoning.. Thats what GGG should do too, unfortunetly they need to sell cosmetic effects to theit softcore audience, cant blame them.. Its just a pitty for the game I like.


Ya, they need to sell cosmetics.. TO KEEP THE GAME RUNNING. If you like the game so much, maybe buy a supporter pack.
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt
Tempest/War Bands T shirt
I have to admit, I have mixed feelings about this change. I really like that chance orbs are an available means to get these items again; I'd not realized that this had changed. But with the release changes to the endgame, I was a bit perplexed as it seemed that non-map options were widely expanded at the expense of a really compelling reason to run maps. I'm aware that the best endgame rares are only available here, but it seems like maps should have some other big incentive to put all that work into them. As someone who has been diligently building a 72-73 lvl pool, I am considering jumping over to boss runs instead. It feels like there is something wrong with that.

Should merciless bosses really be a more attractive option if I can handle high level maps?
Doomed for Life
Last edited by SirDragos#4294 on Nov 6, 2013, 10:10:52 AM
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Covert wrote:
Bad call imo. The best players should be the ones with access to the best uniques. Docks and archives farmers still have great access to currency drops to be able to purchase the best uniques with enough grinding. Risk/reward.


I agree with you to a certain extent, however I still believe that having the map system dependent upon currency/RNG is a flawed system. If a player (at say level 70) were awash in currency and didn't have a use for it, then the maps would be a great mechanic as they require a tremendous investment and as a result would serve to be a great sink. But since the entirety of PoE is one large continuous currency sink, that really isn't the case with most players - particularly solo players - who have to scrape to get by and who will simply never be able to experience the map content on any satisfactory level. Yes, you can grind your way to a high level map as a solo player, but the amount of time invested in order to do so totally outweighs (typically) whatever reward the player stands to receive from participating in the map.

I think a much better system would be to allow EVERYONE to participate in the map system, and then have *some* maps be incredibly rare - those maps would then be what everyone is trying to find while grinding the 'standard' maps.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
GG GGG!:D
reboticon: I dont need shiny exalted weapon effect and golden kiwi.. It doesnt make me a better player..
So what is wrong with this solutions if you accept that high level maps is a game context so should be limited only by play skill not by RNG?
1) All or almost all uniques can be found in nonmap areas. The chance for best items should be astronomically low.
2) First tier of maps should be level +1 compared to highest level of nonmap area. Also difficulty level of all maps will be higher.
3) Every one higher map level should be more unique rewarding: Chance for low tier unique should slowly decrease and chance for best tier unique should slowly increase. So playing high level maps will be most rewarding.
4) Clearing all map from mobs WIHOUT any dying or (alt +f4 like nikoon is doing) should be rewarding a guarantee map of the same level. So you can play the best maps if you are good enough.
ing: Storm_Gaze
I would rather see more accessibility to higher lvl maps instead, the flaws is more about that then anything else imo. Current experience in maps is most always disappointing (underwhelming map drop rate), the carrot on the stick isn't motivating enough, it feels good to find higher lvl map but it happen too rarely and usually end in disappointment (no map drop or low lvl map drop (which is another issue imo).

Also the fact that maps start at lvl 66 is ridiculous, they should start at lvl 70 as a follow up of the main content.
Tech guy
Last edited by Warrax#2850 on Nov 6, 2013, 10:19:13 AM

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