The BIG Lightning NERF

dual sporker was one of the most powerful builds in the game.
it didnt get killed off, at all.
Building up a dual arc totem with lightening trap witch. We shall see how it goes. And yes, this is mostly for party play. Not sure why people think every build is viable for every aspect of the game. If I want to play solo, my IB avatar marauder will be better for that. But my witch just needs to make it to maps. Solo maps are boring anyway.

Build
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAuMHYwelDkgQzBEtES8RUBGWFdcW8xcvHRQkiyY8J-0qEyu2LJwspyy_LR8vby-dO-E8LT0PQ2NJskrETdhV1lZjVytY5Vj1WfNaK15dZOdmnme9bRlwu3FNcql2EXsgfIN8u35Zf8aApIIQhq6IQohrjEaMdo0Zjr6PRprPm6GdxJ48oqOj8qcIpyunlKyqtve3Mbd1uJO71sAawFTBtMHFwfPDE8NtxPbGrs360NDR_deG2RPdjN-w4BLi9-OE5OzmgewY7hXub_Id9q73MviT-Ov60v6H
IGN DanteAllighari - Standard
ArcTesla - Domination
DanteAlighari - Domination
Last edited by KaTet#2745 on Oct 25, 2013, 1:55:17 PM
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AintCare wrote:

you can use traps with Ancestral bond? I thought you can only use totems as dmg source after that...


Yup, Traps and Mines are not you doing damage, they are doing the damage. Just like you can summon a zombie and it can do damage, think of them as an immobile summon or something. What ever they are, they work like a charm.

They not only work, both do MORE damage, trap starts at 15% more and remote mine starts at 30% I believe. Trust me, laying down 5 remote mine arcs and letting them loose all at the same time is just pure fun to watch. Doing it with spark tends to make all the sparks move out in the same direction which is also fun, but less effective, I find trap is better for it.

I use three crappy zombies and the two totems to give me the time to lay down the mines, and if anything comes in range, boom, shocked and dead.
I can see your / Back is turned and / If I could I'd / Stick my knife in.
Crawl Away, TOOL

Don't get hacked. Make a new email for your account and use a long password.
"
AintCare wrote:
"
Nonsensei436 wrote:


You have nowhere to go in this genre. Any online only ARPG you play will sooner or later have major rebalancing changes.


back to d2 then


D2 had 10 years of rebalancing.
oh, in addition to what I've already posted, another option would be to incorporate a "Diminishing Returns Threshold" De-buff associated with stacking MODS of Equipment.

Just another bit of "Food for thought".

Take Care All!

Edit; That option, imo, would work well to keep ANY build from becoming OP.
Last edited by RutRoh#3632 on Oct 25, 2013, 2:32:06 PM
To further illustrate the issue of items, I've done a video of a low lvl character that is OP from the first area beyond the Strand in normal. The claw can be used at lvl 1. There are 5 Unique items on this lvl 5 Scion. The same items can be used for ANY class. I've done it with several in HC, just to farm Quest reward Gems. It will get you all the way into act2 easily. The same dynamics effect the High lvl Unique items as well.

IMO, 100+ DPS for a lvl 5 character is as OP as a lvl 80+ doing 10K DPS.

The Claw alone is OP and can be used at lvl 1. From there it escalates with the addition of more items.

video; http://youtu.be/W8x7AUviGtg

oh, and here is the lvl5 Tree; Low lvl OP Claw Build


edit was tree addition, nothing impressive.
Last edited by RutRoh#3632 on Oct 25, 2013, 3:27:42 PM
The OP reminds me of a RL friend of mine. We have played extensive D2/D3 and WOW for many many many years all the way through end game content.

Every time there is a patch that slightly changes a skill of his class, he throws a fit and says his class is no longer playable and there is NO way he can do the most basic things in the game anymore. This is on a regular four month cycle for the last 10 years.

Me personally? I play along side him with a variety of classes and never encountered any sort of game breaking/end all patch.

As a rule of thumb ALL games will change before release, after release and will be changing continuously for years to come.

If you do not enjoy the game, try something else even if it means a different game.



GGG cant please EVERYONE all of the time but they please MOST of the people MOST of the time.
Pain is Good for it lets me know that I am still alive.
I was low life, rf, duel totem sporker. obviously i had to play a different caster because that build was utterly abolished with the patch. I went back to freeze pulse and still trying to figure out how to increase my damage to feel effective.
IGN: PixelPopper, PixiePopper
Once you Pop you can't stop!
"
Kreyson wrote:
The OP reminds me of a RL friend of mine. We have played extensive D2/D3 and WOW for many many many years all the way through end game content.

Every time there is a patch that slightly changes a skill of his class, he throws a fit and says his class is no longer playable and there is NO way he can do the most basic things in the game anymore. This is on a regular four month cycle for the last 10 years.

Me personally? I play along side him with a variety of classes and never encountered any sort of game breaking/end all patch.

As a rule of thumb ALL games will change before release, after release and will be changing continuously for years to come.

If you do not enjoy the game, try something else even if it means a different game.



GGG cant please EVERYONE all of the time but they please MOST of the people MOST of the time.


Did you even bother to look at the information, in the post of mine, just before your post? It further illustrates what I'm speaking to, with regards to how "Itemization" can have a far greater impact on builds in general, than Skill Tree Passives and Skill Gem Selection.

And to reiterate from my opening post:

The following is really nothing more than my impressions. Some may agree or disagree with them in part or in whole. This thread is intended as discussion and not intended to be "inflammatory". Please remember, we all have differing opinions.

So instead you have opted to attack me directly with your post. Would that be because you had absolutely nothing of value to contribute to the discussion? Or did you actually have something of value you could post to oppose my position? I invite you to join in with a position that has some basis in actual game mechanics. If you have nothing to offer other than a rude posting of you personal feelings, then I have no use for you or the like!

Embrace the change dude, standstill is death.
Just because I'm paranoid doesn't mean they're not out to get me.

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