Cast on Melee Kill
This is legitimately an awful gem. I just got it and I was shocked to find out that you would need to waste at least 2 sockets on whatever your primary killing skil is in order to use it.
Example: I use Infernal blow. I want to use cast on melee kill to use enduring cry whenever I get a kill. I would have to link both enduring cry and the melee kill gem to infernal blow. It would eat up two support sockets for my main skill. Maybe there's a gimmick use I'm missing, but currently this gem seems useless. IGN: Depressed_Wegee
Please feel free to message me if I get outbid. |
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I'm thinking of rolling Double Strike + Cast on Melee Kill + Cast on Crit with some Spells attached (FP, Ice Nova?). Of course, I'm never going to have a good item to socket that in so lol.
Maybe Cast on Kill + Detonate Dead might be worth it for a more regular build, especially if it already has some AoE boosts. Last edited by Vipermagi#0984 on Oct 24, 2013, 7:53:42 PM
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"*coughs* infernal blow unless using a bow =p |
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Well infernal blow doesnt work with most melee weapons, does it?
Detonate dead seemed like the obvious choice for this support gem, but like others have pointed out, you have to use up 2 gem slots for the effect. IMO it makes much more sense to just use remote mine + detonate dead for cleaning up, since you get the massive damage bonus from remote mine. IGN: Iolar
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i was teasing anyways, and yeah there does seem to always be a "better" use out there.
also that my last comment was wrong for a second reason, this support works on melee kills only. |
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" As far as on death support gem, I can actually see this being quite usefull as a summoner if you are using minion instability especially. Everytime your minion gets to 30% health it deals damage and triggers whatever spell you choose to attach. Maybe shock nova??? |
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Yep. Worthless. MAke it trigger once in 30 kills at L1 and scale to 1 in 10 at L20. Then, it's a usable skill.
IMO etc. Your RNGeesus is a false prophet
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All I can think is waste of 2 slots against bosses. As high as its potential is in solo play against packs, it will still underwhelming because of that.
Last edited by SmilingCat#6681 on Oct 27, 2013, 8:56:14 AM
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I just tried it on 4L: infernal blow+melee splash + cast on kill+ detonate dead.
When i kill sth when fighting big gropus of mobs everything blows. Pretty fun to use ;p Nothing here
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" yeah since everything blows up already when infernal blow kills something, this makes combination the least usefull one :P if you want to go this way why not use Heavy strike with detonate dead? |
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