When is the graphics overhaul coming?

The 'graphics' of the game are pretty spot on as far as theme goes, but for me, the only drawback is the playable character models. All of them are so rigid and sterile (talking about classes here, mobs are fine). Fix idle/run/maybe attack animations and the game will feel ALOT more fluid IMO!

Otherwise, I love every other aspect you guys have put into it :)
Majority of OPs since OB are full of it
- pneuma
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Russell wrote:
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reitaaaxD wrote:
Path of Exile looks good enough to me, I don't want the graphics to be too good to even run the game on people who uses older systems like me.


Thats the reason why I cant have HDR bloom *cries*


If only there was some sort of way to disable graphical options... like a menu of some sort... oh well.
Some areas in the game feel empty, not in a way that is good (like fallout for an example) but in a way that is boring. When you first leave the shore encampment you just walk along the water, there's some rocks there, maybe a barrel with a seagull on it, but that's about it. Not that exciting...

Maybe something can be done about that
Boulder bros
For me the biggest problems I see graphic wise are:

1. The Character models - Some like the witch seem out of whack, her head is huge and her toso is tiny. Others, in fact all of them have a very stiff/awkward stance. My Shadow with claws equiped constantly looks constipated. Not a good thing. Something to loosen up those stances and make them less rigid and more fluid would be amazing.

2. Certain zones and areas feel desolate - Walking along a beach with squared off water areas and beach is dull. Others like the dungeons can be too repetitive in tems of... "oh look another wall with a slight hole that leads to another semi-collapsed doorway... like the last 12. A bit more variety or ability to give them slight variances in color/texture and/or theme would work wonders.


Love the game mechanics and skills/item synergy. I've just found that the initial reaction from friends when trying to the game is always, "Wish the character models were better."
This may sound strange, but I feel like there is too much of a gloss over things. For example the rocks in the terrain, or walls seem almost plastic and less grainy I do like the dirt terrain and more so of the sand it looks very good. The bricks and tiles I feel could be more well defined, as even with everything on max seems a little smooth and meshed over. I'm not too much a fan of the armor styles, but of course thats more of a taste then anything. I usually like the more eccentric crazier looking armors (I played a lot of WoW what can I say.)

The lighting looks very well done, and I love the new shadows in the last video that I think are coming in with open beta? Someone correct me with I'm wrong.

And the weapons, again same as I said for armor.

I feel as though spell affects for some of the more aoe type builds like spark could maybe be scaled smaller, but for more single strike based spells could use with a little more flushing out, and maybe even expanded on. Perhaps having passive gems effect the way the spells look? =D

I will definitely say I'm no art major, but I do love the way I can be emerged into a game world, and all of its art.
Check out my How to Build The "Tankiest" Thread on http://www.pathofexile.com/forum/view-thread/67244

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