AIGameDev interview with Jonathan about level generation
For the people that missed it, this dev diary from last year goes over most of the same information.
http://www.pathofexile.com/news/2011-06-17/dev-diary-terrain-video One interesting thing not covered in last year's talk was that they have the ability to put dungeons within dungeons, eg the contents of a large "room" in a dungeon can be itself randomly generated in the same way the entire dungeon is generated. This was said while looking at a map of an act 3 area set on a dockside, which had a large outdoor open space, with several "dungeons" (warehouses in this case) around the edges. |
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+1 to nesting, this will indeed be topend levelcreation.
and tell me more about this secret Llamalevel ! https://www.youtube.com/watch?v=JcKqhDFhNHI
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I put the short clips of the level generator working on you tube if anyone wants to see them.
http://www.youtube.com/watch?v=3PRsHyyFoaM Path of Exile II - Game Director Last edited by Jonathan#0000 on Oct 22, 2012, 3:31:13 AM
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ty that helps understand it from a laymans view
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" Awesome, thanks. IRON MAN
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