AIGameDev interview with Jonathan about level generation

For the people that missed it, this dev diary from last year goes over most of the same information.

http://www.pathofexile.com/news/2011-06-17/dev-diary-terrain-video

One interesting thing not covered in last year's talk was that they have the ability to put dungeons within dungeons, eg the contents of a large "room" in a dungeon can be itself randomly generated in the same way the entire dungeon is generated.
This was said while looking at a map of an act 3 area set on a dockside, which had a large outdoor open space, with several "dungeons" (warehouses in this case) around the edges.
+1 to nesting, this will indeed be topend levelcreation.

and tell me more about this secret Llamalevel !

https://www.youtube.com/watch?v=JcKqhDFhNHI
I put the short clips of the level generator working on you tube if anyone wants to see them.

http://www.youtube.com/watch?v=3PRsHyyFoaM
Path of Exile II - Game Director
Last edited by Jonathan#0000 on Oct 22, 2012, 3:31:13 AM
ty that helps understand it from a laymans view
"
Jonathan wrote:
I put the short clips of the level generator working on you tube if anyone wants to see them.

http://www.youtube.com/watch?v=3PRsHyyFoaM


Awesome, thanks.
IRON MAN

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