1.0.0 Balance Changes
This is Truly awesome GGG. I remember the day I got that closed beta key from the timer. And on that day too i was about to give up on waiting for a key. But over the months of playing. The game was getting better and better. I would just like to say as a Kiwi myself, am damn happy about a New Zealand made game being One of my top games of all time.
ACE Member.
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More information, more more more *staring golum eyes*
All this sounds amazing and very well needed .. MORE INFORMATION | |
I hope clarity gets the % treatment. That'd be funny to mess with.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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Like all the changes except the aura ones, but we'll see. Just worried its going to screw over a lot of builds, but at the same time im hoping it will be more useful to people who are actually stacking mana/EB instead of just abusing certain auras as CI to get insane armor.
IGN- FrOArrow
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How about the 2H unique item like MAROHI ?
will u upgrade it ? ☞ @Torgh
MADE IN FRANCE ┌∩┐(◣_◢)┌∩┐ 232691 ┌∩┐(◣_◢)┌∩┐ |
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Sounds pretty juicy!
I'll just add my current gear to my shop thread, so people could find me some upgrades...
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" I agree with this! Party play is already trivial compared to solo play. Buffing it even more makes no sense whatsoever. However, there might be a solution: just reduce the party iiq/iir benefit of partying significantly and scale hp/dps of the mobs more steeply with each additional player. But don't force us to party even more than you do now, please. Last edited by Faendris#5470 on Oct 15, 2013, 12:45:54 AM
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i dont claim to be entitled to any answer but i already spent about 30ex on crafting a decent phys crit staff. may i assume that the new 2hander damage mods will be suffix mods, since there are already 3 prefix damage mods?
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if auras cost more - like not 40% but 50% or something then items like Midnight Bargain (30% reserved life) just lost their appeal.
this also means that pure CI and pure BM builds just got shafted HEAVILY noone will ever use Covenant and Malaachi Stimula and low-life shavrone builds just got a (relative) buff.. as they are least affected and by design they HAVE to reserve as much as they want in some cases using auras they do not need Chris - all your new passives are fun et al but unless you somehow remove the 'path of life' aspect, where life-based builds HAVE to use like 70-80 points just to achieve mediocre survivability noone will use these new passives because survivability always comes first and fluffy stuff second. for a 75-80lv char this leaves like 15-20 points for all: dmg, auras, buffs, resists, armor, ms and now aura passives... entire 'fun' and 'diversity' of POE is reduced to these 15-20 nodes. could you just please fix life builds before 'fixing' something that wasnt perfect but was at least liveable with (auras) |
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" If this is the case then you better look at giving the mara area some better mana options besides having to go down to the duelist area. The templar has some but not as good as what you get for 3 points RIGHT OUTSIDE the duelist starting nodes. Because running the typical BM keystone really won't be an option if it's % based. Bye bye to the typical grace, anger and wrath combo for a BM user. If there was more mana readily available then great but as it is now you have to invest heavily just to get to good mana nodes. |
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