0.9.12qq Patch Notes
" I have a question, does this change only to make it consistent with other skills or are there any specific special case where this changes provide better or worse benefits than before ? By special I mean very rare cases Unviable build tester. Fuse mechanics: http://www.pathofexile.com/forum/view-thread/21503 95% Crit Build Without Charges [0.10.1c]: http://www.pathofexile.com/forum/view-thread/172438 Last edited by Progammer#5080 on Oct 8, 2012, 7:47:58 PM
|
|
" lol |
|
" You mean "Metronomying", right? |
|
I like these changes. Not so sure about the gem quality nerfs though. I think the base skill should be nerfed, to make quality bonuses larger and more meaningful.
Looking forward to rerolling hybrid classes on the new tree. Last edited by BurnOutBrighter#5741 on Oct 8, 2012, 7:49:48 PM
|
|
" Tears are falling in reverse back to my eyeball. Unviable build tester.
Fuse mechanics: http://www.pathofexile.com/forum/view-thread/21503 95% Crit Build Without Charges [0.10.1c]: http://www.pathofexile.com/forum/view-thread/172438 |
|
/Metronomies X please.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
|
|
" The Dark Forest is already very confusing. Does a further improved randomness make it more confusing or less confusing? Ingame name - Polypodiaceae
My shop - http://www.pathofexile.com/forum/view-thread/344031 |
|
waaaaaaaaaaaaaaaaaaaaaaaaaaaah
|
|
" You did it again ^^ " I think these amounts should be reversed. 2% multiplier is worth more than 1% chance. |
|
wooooo Brutus meat hook
freshhh meeeeaaat |
|