Passive tree change to increase variability of builds

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drf wrote:

I thought about something like this but as far as I remember GGG specifically said that they don't like idea of different effects for different classes. That's why I suggest changing the passive tree.


in order to get divercity one needs to offer a choice, a real one where all the options being offered have their strength and weakness, otherwise it wont change anything, people will still be using the builds that work and ignoring those that are not that good.

diferent stats effect for each class was the easy way to achive this, the other option will be to rebalance the game so armor, eva, DMG, crit, etc.. nodes are as valuable as HP/ES nodes.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

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