new weapon type: Flails
"while i may have missed Claws while i was counting you added sceptres which are maces so we're both wrong "I wonder if you're smart enough to stop posting? "I'm pretty happy watching just about any Milla Movie. "I really hate seeing the word Zweihander it's 2-hander in german. Sorry pet peeve of mine... I honestly had not noticed that swords reduced block chance i have yet to use a character that uses swords. "I suppose a subtype would be better and less complicated. "Single handed weapons with reach maybe they could do low-medium damage and inflict curses on hit. Last edited by Hida_Kenshiro#3319 on Sep 10, 2013, 9:24:48 PM
|
|
Just have Flails be a sub group of Maces and instead of Increased Stun Duration have them be % Reduced Stun Threshold. Also have them be mostly pure Str, with some of the faster ones requiring Str/Dex.
"Whether you think you can or you think you can't, you're right!" Henry Ford Last edited by Jackel6672#4463 on Sep 10, 2013, 11:31:00 PM
|
|
" God forbid they add more base item types, it gets hard enough to find a good rare as it is. However more subtypes could be fun. For example parry daggers that give you block chance instead of crit bonus, pick axes that ignore some percentage of armor, spear could be a STR/DEX staff subtype, spellbooks as a caster shield that has big implicit mana and regen bonuses... If you got no succubus in the game you don't need whips, if you got no martial arts masters you don't need nunchaku. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
|
Aren't flails (the weapon, not the tool) a type of mace?
“Demons run when a good man goes to war"
|
|
OP needs to stay outta my head. I was thinking of this very thing, earlier today! =@[.]@=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
|
A nice idea for Flails:
Give it a high base crit chance, and then a double-edged implicit: bonus crit multiplier, but when you miss you deal 20% damage to yourself (can be dodged, evaded, mitigated by armor). There. That's how a flail really works. :) I chose bonus crit because that way if you use resolute technique, you give up the crit. If you want the crit, you have to deal with the miss chance. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Sep 11, 2013, 7:07:59 AM
|
|
" I'm not sure I understand this. . .is this how you 'win' on the internet? Well, I will tell you what. . .I will post this and you can post back and I'll not respond. Then you will win. You can even tell your mom and dad about it. I bet they'll take you out for dinner to celebrate. |
|
"You're adorable. |
|
Huh. Flails are maces, period. Having a chain attached doesn't make them less mace-y. Nor different enough to warrant a type of their own.
|
|
"I disagree. That chain changes many things about how you fight with it. |
|