Righteous Fire + The Goddess Scorned... Anyone ?

There is a difference but it's kinda hard to put into place.

'Burning' is a damage type, it can be caused by 'ignite' status or 'burn' effect.

Fire trap can deal both. If you crit or have chance to ignite, the impact induces ignite status which does burning damage over time based on impact damage. Ignite status needs a hit with fire damage to work.

The patch it leaves on the ground induces burn effect, it isn't caused by a hit and is a separate source of burning damage so it stacks with ignite.

Even if you had 'you cannot be ignited', you can still take damage from other burning damage sources like scavenger firebombs. If you had 'immune to burning damage' it would be a different story, you would be immune to all sources, including fire traps, burning ground in maps, ignite status or RF.

_________

@Viper:
Haven't really paid any attention, but do you have any idea if Unrighteous aura that piety's pets use can stack?

Those firebombs that scavengers use in terraces don't stack, fire traps some enemies use also don't (naturally), burning path from elementals in crematorium also doesn't. Now, the question is whether those firebombs that pyromaniacs use can stack with elemental burning path or two ground burning effects can't stack no matter what.

If they do it means burning damage will always stack as long as it comes from different sources.
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Last edited by raics#7540 on Sep 6, 2013, 12:39:40 PM
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raics wrote:
If they do it means burning damage will always stack as long as it comes from different sources.
this is what is happening and was stated by devs. however when "i" used RF i DO take extra damage in the scavenger's firebombs and the hell-lion's death ground burns (edit) and crematorium's fire golem's rollout.
Last edited by soul4hdwn#0698 on Sep 6, 2013, 12:30:32 PM
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soul4hdwn wrote:
this is what is happening and was stated by devs. however when "i" used RF i DO take extra damage in the scavenger's firebombs and the hell-lion's death ground burns (edit) and crematorium's fire golem's rollout.


Yes, and it actually makes sense.

When you step on burning patch of hellion ground you get a 'you stand on hellion burning ground' debuff which does some amount of burning damage. If you use RF you got righteous fire debuff going on which also does some amount of burning so, since you can have both debuffs at the same time it stacks.

Two hellion patches are the same debuff so they, by any and all reasons shouldn't stack as one debuff replaces the other. If you stand in puddle of that big fire dog in prisoner gateway and another regular one the stronger one has precedence and that's all well and good.

However, I was interested in Unrighteous aura stacking because there are exceptions to the rule. One of them is Searing Bond, if you have two totems and two beams touch the same enemy he will burn twice as fast even though it's the same source of debuff.
Wish the armchair developers would go back to developing armchairs.

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◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Sep 6, 2013, 1:10:58 PM
To my knowledge, Searing Bond is the only exception to that rule currently.
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Vipermagi wrote:
To my knowledge, Searing Bond is the only exception to that rule currently.


Yeah, noticed that one so I assumed there are more somewhere but couldn't pinpoint any for the life of me. Not complaining, it makes my warping bond templar a bit more badass.
Wish the armchair developers would go back to developing armchairs.

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◄[www.moddb.com/mods/one-vision1]►
There are a some skills they wouldn't want affected by this sword. Ethereal Knives and Bear Trap come to mind. If they are able to get all the buffs that add elemental damage to them already, plus all physical converted to fire, then have passive mods made to them. I would imagine you could get some ridiculous damage this way as people are already able to get high elemental damage added onto these skills already. Does anyone know how hatred aura interacts with this sword? Does it add its cold damage before or after the physical is converted? If it's before then there is your answer.

I am sure there are other reasons I haven't thought of too.
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Velkor wrote:
Now, what would make the Goddess Scorned so powerful that the "You can only deal Damage with this Weapon" mod had to be added ?

Ummm... "All Physical Damage is Converted to Fire Damage". That includes EK.

Edit: oh, this was answered above. In reply to the above question - yes hatred is based on the phys dmg before conversion to fire.

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Velkor wrote:
... Or since "you can only deal damage with this weapon", you cannot deal damage with Righteous Fire.

I don't know why everyone is this thread is talking about 'igniting' vs RF, and not about the more likely interaction, this one.
Ancestral Bond used to prevent self-dmg with Righteous Fire, if I remember correctly, so they had to fix it. I wonder if it will be the same with this weapon?
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Sep 6, 2013, 3:49:50 PM
http://pathofexile.gamepedia.com/Rise_of_the_Phoenix

Same deal as the godess scorned. I use this one all the time, and yes RF will still burn you, yes burning ground you stand in will burn you, no you won't get ignited from a fireball.

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