0.11.5 Success and Path of Exile Supporter Credits

i crashed 3 times in the last hour so i don't call that a success...it was fine before,i was logging off from time to time with a unexpected error or other error.but now my client just crashes to desktop....
Last edited by lucian_22#6995 on Sep 6, 2013, 9:41:17 AM
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petden wrote:
It sucks, that most items look like crap. You have to pay, if you don't want to wear a bucket on your head.


At least they're not offering XP boosts right?
I'm not sure that Fire Trap's burning ground damage has been increased by 50% I don't see difference. Can anyone confirm this?
Last edited by peha#7394 on Sep 6, 2013, 11:32:58 AM
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petden wrote:
It sucks, that most items look like crap. You have to pay, if you don't want to wear a bucket on your head.


true...

my flicker striker with vaal regalia, rainbowstrides and abyssus looks like a jester...
after this patch... he looks like a real assassin shadow killer!

Great job GGG!
Vorici can shove his fuse up his [removed]
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Fire Trap's on-hit damage has been reduced at high levels (20% at Level 15). The damage of Fire Trap's burning ground has been increased by 50%.


Problem with the patch. it states in the notes that burning ground damage will increase by 50%. At gem level 20, that means it should have gained 280.7 more, instead it only gained 56 more... thats only a 10% damage increase... thats more than a slight buzzkill missing 40% so could you guys fix that please?
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
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Renahud wrote:
Does someone know how the bugfix regarding zombies' life have affected them ?



Someone's scared about his OP-cheat minions build ?? xD


...Or wants to know if/how enemy zombies will be affected by this. Players are not the only source of zombies.
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petden wrote:
It sucks, that most items look like crap. You have to pay, if you don't want to wear a bucket on your head.


I wish I could indeed use a bucked on my head, I really do.

Actualy thats one on the reasons I backed the Divinity - Original Sin turn-brased rpg.

For reference [at 02:50, bucket as helmet] http://www.youtube.com/watch?v=kwmEulJNUAs
What about the "substantial frame rate increase for users with slower CPUs" that was mentioned when 0.11.4 was released?
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BEASTFSHO wrote:

I'm pretty sure that would be allowed but not sure what the maximum amount of characters we can use though. Hopefully Chris will release some more information about what is allowed, what the maximum of characters is allowed, and perhaps what Support Pack it will be listed under, or if it will even show at all, if you purchased multiple qualifying ones.


I would hope that, in the case of a Gold and Exalted Supporter, the game credits would default to Gold (Closed Beta, more impressive).

Or, what might be really cool, is to have a little icon after the name (the look of which is based on which pack was purchased), and players with multiple qualifying packs would have multiple icons beside their names.

Maybe just one per type, or else Charan would have like 12 icons after his name, hehe.


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
what about the new netcode that was promised
You have to remember to chase and catch your dreams, because if you don't, your imagination will live in empty spaces, and that's nowhere land.

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