Final 0.11.4 Deployment Timeline
Better no patch than no game.
|
|
Take your time guys. Make it solid, some hours is not worth-mentioning. We appreciate your work and that you always inform us in advance.
Better safe than sorry :) |
|
This is fine, rather wait than have it crashing or some shit.
this: "and will reduce the filesize of the game assets by an average of 40%" is effin GG GGG. keep it up :) Hardcore is how we play ™
Best ladder ranking so far: OhSnapIsRerolling, rank 85 HC Nemesis League |
|
Any other developer would have just said "Patch delayed, screw you guys".
Although I won't deny that I'm quite disappointed that I don't get to play around with Reave today, it's totally understandable considering the size of the patch. <3 | |
gg ggg. Take youre time.
|
|
" Well this was a long time in coming. Hope it works! IGN: KoTao
|
|
ahahah god damn it
my ssd just arrived what impeccable anti-timing |
|
I have to say it again: it's truly amazing that you accomplished such a massive optimization :D.
For I seriously believe that this patch will solve the RAM issues/crashes I've had and not to mention massive loading times. |
|
Chris,
Do you know if this patch might also fix the XFI crashing issues? I suspect they are caused by some memory issues with the way the game stores the sound files during "processing". Reducing the game size, and fixing the 32bit problems, I wonder if this will be an added bonus (not necessarily intended fix). I'll test it out -- reducing the games assets size (can't wait to see how large the game .exe is reduced by) might well solve the problem. |
|
When it is ready is always the best policy! :-)
|
|