0.11.4 Patch Notes
I did... you wanted to show the people how a pro can be raped within a second in this game, BECAUSE THE BUILD USES LIFE
DEATH & THRASH
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" I'm sorry, but to beg for balance in a game that is in beta is silly. I would agree with you on the balance part if it was at least 1 year into full release. I never went all out with the life nodes but if you think you have to die less, which is not bad per se but tell me, why do i read only about a few "viable" builds like discharge, CI, Spork, Aura Stacking, which except for CI sound a lot like a a big balance problem. Lets see where this game gets in a year or so after release? Then i can maybe take it that half the player base is whining about everything getting nerfed. |
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" Oh man you only do that cause you don't want it usable for soul taker :((( IGN: Crix_st
LL Blade Vortex |
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Awesome work! I wish more game developers had passion like you guys.
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" We don't know the damage effiency and quality and level up scaling yet, so don't be worried:P. This message was delivered by GGG defence force.
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As expected, people continue to ignore the fact that Eldritch Battery exists and is a life-only keystone.
I'm not saying that HP doesn't need a buff, but if you really need 7-9 auras so much, build around EB. Its not impossible. |
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" Nah mate, SILLY is to think that more damage for melee builds will improve the survivability, while making ALL life nodes weaker. Many ES nodes are still untouched. DEATH & THRASH Last edited by MetapoliC#7786 on Aug 19, 2013, 1:40:34 PM
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Ahh.. These performance improvements will be very welcomed. Thank you GGG!
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Indeed performance improvements are a lot more important, if not the most important.
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" What I meant was I knew there was an alternative all along, something better so the issue wouldn't occur regarding cooldowns and trap uses. Right, whatever you had in the code before was an under-the-hood thing/fix (isn't all code?) but it wasn't the best approach is what I meant. It worked in that it worked good enough but didn't function as good it could function. When I said it's 'odd game code' I meant PoE (until now) went about referring to cooldowns to something else opposed to other games that don't have this trap use or cooldown issue. I didn't imply whatever code you had before didn't work how it was supposed to for what it was intended to work for. That said, I am glad you guys figured out a different way to fix this in that cooldowns are defined as something else in the code and work differently so this issue doesn't occur anymore. When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Aug 19, 2013, 9:47:32 PM
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