0.11.4 Patch Notes
" You do realize it isn't a bug when auras snapshot the current state of your character and keep those after switching items, just game mechanics, brah. |
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" Mine too, I think the lunaris memory fix will address this or at least help. Fight censorship
https://www.reddit.com/r/The_Donald/ |
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" The wording implies you can just carry around malachais or covenant around with you and just recast it every time you enter a new area. This will, of course, eventually be fixed as well. It's better to balance the game with auras fixed than balance around them being broken as fuck. I'm glad they are slowly tying this shit up. Last edited by tikitaki#3010 on Aug 16, 2013, 7:59:44 AM
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tbh the patch is not that great, worse than i expected.
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" " Eternally grateful for these 2 points, thank you. I used to lag/crash non-stop in Lunaris on my crap PC, which is why I've always avoided going there as much as possible. Hopefully with this coming update, it'll prevent some of that and I can farm it! I'm also now going to wait on the patch before doing more suicidal Spider Lair/Overgrown Shrine maps :D Thanks GGG! IGN Salleka
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" Its not an intended game mechanic in any way, to get bonuses from items you dont equip anymore .... imagine getting 1k life from kaoms without having it. So no, its not a game feature or mechanic, just get over it, 'brah' @Startkabels: ALREADY been answered but I will answer again How do you generate charges using Tempest Shield? Using PCOC or Voll's and critting, or killing an enemy using Blood Rage or Blood Dance boots. PCOC was not working before, ie it was but you could only generate one charge at any time. And can somebody explain the reason for the change to the Soul Taker Axe? I thought the changed mod was aimed for Blood Magic users but now the mod does not work with Blood Magic anymore? The point of soul taker was in fact so no one HAS to use blood magic (for attacks NOT auras with xx instead of % reserves) in the first place after reserving a 1000 auras to mana, which means this change is in fact, pointless. Unless I am missing something. Last edited by jsn006#2582 on Aug 16, 2013, 8:17:22 AM
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" 1) Tempest shield + Power charge on critical I guess. Also Blood Rage can work with TS if you kill a mob under BR - you get a Frenzy Charge. 2) It works, prevents from killing your character. IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S)
☄ 1.0.0 The Butchery of Mages Patch |
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" Agreed, being able to put grace and other auras on life is practically build enabling, how is ANY life based char meant to have enough mana to be able to run % auras and flat ones on the mana pool. It might be a bug, but by fixing it you nerf all life builds... again. In my opinion GGG developers all have CI chars, Buff CI, Nerf life. Repeat Ill just go back to DotA till they sort the balance out. IGN - Kinespear
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" Just want to input that there is nothing that's free. Someone will always pay for others "free" and if they wouldn't there wouldn't be a "free". I would had preferred poe to be a 60 dollar game so i wouldn't have to pay for others as for my self to keep this great game up and running). |
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Simple quality of life adjustments in the game really.
The change to aura's will hopefully bring several unique items back into check with pricing, alpha howl, malachai and coventant, which are all currently grossly over priced. The Seige Axe was just a wording change, the actual item hasn't changed at all. As for Low Life RF builds, still perfectly viable, you just won't be able to run 5 aura's anyway. Basically a loss of Haste as the others are required. And some simple math will tell you what level you require your gems at to maintain the Low Life properties. |
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