Skull Hood Microtransaction and the end of Race Season 3
Did few races...
First looked quite fun, but then... meh, too little motivation to do them. Anarchy player + not the best time for races + plus all the effort just for few uniques... |
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" Eh? everyone looked the same until transmuting came along, couple weeks into a content patch and everyone had the latest tier and all looked the same. I liked transmuting, I was only shaman I knew of with full non tier hunter lookalike set in black and green with black shield and weapon. Transmuting brought back some degree of aesthetic variety. |
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" " I agree there was more to be done with the actual season itself. I loved the signature races and thought that competitive or otherwise events was a good idea. I just think the timing of races within the seasons needs to be tweaked so they can include as many people from different time-zones as possible, on an equal footing. SpeedDeamon's suggestions are a good start on this, and I would suggest adding to/adapting these. Perhaps a maximum number of races a day (3?), and freedom to start whichever race, whenever the user wishes. I like the fact of prizes being offered for getting up to certain amounts of points, and hear that currency was offered for these, instead of uniques in the closed beta. This seems like a good idea to compensate high end players for their time in races that they could be running maps or high end content instead. The uniques that were offered as prizes were (apart from the top two tiers) generally ones which held no excitement for this type of player, and so they only feel that it would be worth their time if they thought themselves able to get these. Maybe it would be a good idea to have a combination of currency and uniques for prizes. currency for reaching a certain amount of points, and uniques for placement within a single event, (or vice versa if you prefer that option). |
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