0.9.12 Information and Incomplete Patch Notes (Updated)

Some of these seem like my area...
"
xenogfan43 wrote:
AWW YEAH COLD ARROW TIME.
Does this have a quality bonus or innate chance to freeze, or will it only chill?
Quality bonus does not add freeze chance.

"
xenogfan43 wrote:
Does this mean we can aim explosive arrows at the ground a-la meteor, designed to explode on targets that will be situated over them after the delay?
If so, cool, but what about aiming in the general direction of a mob and directing the amount of spread for your LMP with explosive arrow, will it be the same as poison arrow (ie: you can't do that) or will it continue to allow us to fire in the direction we aim without aiming at a mob specifically?
No, It's not like poison arrow, where you can target the ground, it works like all the other arrow skills, in that the arrow keeps going until it hits something. But now it will explode if it hits terrain (because it failed to hit, or pierced through, a monster).

"
xenogfan43 wrote:
"
Chris wrote:

Explosive Arrow: Now does not explode each time it pierces through monsters.

This is very disheartening, as the major boon of explosive arrow is how it culminates in many small explosions all hitting mobs for a much greater amount of damage. I'm hoping its mana cost has been drastically reduced to reflect its now pitiful damage state, as it has no real usefulness on single targets and was only used in LMP+Pierce(+life on hit if possible) groupings for AoE.
This is how the skill should logically work. It's an explosive arrow - i.e. the arrow actually explodes. The arrow can only end up in one place, hence one explosion.
It's always been intended to get it's own arrow art, which has been done since the skill was first made, but we couldn't put it in until we solved the various corner-cases involving them sticking into terrain (when you see the arrow you'll understand why having them just stick into terrain and stay there like other arrows is undesirable), and it's taken the projectile redactor to let us do that.
In the meantime, it was set to add 'charges' to things hit hit to indicate they'd explode, and the previous piercing behavior was a combination of doing the same to everything being pretty much the default unless otherwise specified, and the fact it was just doing arbitrary 'charges' rather than sticking the physical arrow into things at that stage.
Explosive arrow now fires an actual explosive arrow, which will stick into something, and then explode shortly afterwards. It can't stick one arrow into multiple things.

"
xenogfan43 wrote:
...Basically, any intent on changing explosive arrow's secondary explosion to being spell damage, bow elemental damage, or something in between so that it scales with your gear better?
And has EA's mana cost been reduced to reflect the massive nerf it has received?
No. It simply can't deal weapon damage (both for thematic and technical reasons), and while it could technically deal spell damage, that's highly undesirable, since it's not a spell.
Explosive arrow's explosion deals fire damage. It does not deal weapon/attack damage, nor spell damage, and is not affected by modifiers to either, because it would not make any sense. It is affected by modifiers to fire/elemental/all damage, since those clearly do make sense. There are no plans to change this.
There are some plans to make it clearer what damage is affected by what, but I can't guarantee at this stage what, if anything, will happen on that front in the end - it's not finalised.
"
JohnNamikaze wrote:
Awesome, saw the latest patch note, and it is great to see more minion improvements.


Also, do I hear set items! :D


I think that is what PoE is missing in the item system. I do hope the idea of adding set items can be discussed after Open beta launches. I obviously know it is not a priority atm, but it would be a great addition to the PoE family. Since quest items will have the green color, I would think the set item's color should be purple or red.

would be awesome!
"
Mark_GGG wrote:
It can't stick one arrow into multiple things.

More questions:
- Should we expect a LMP explosive arrow to be able to stick into 3 unique enemies?
- Will the explosion from a single volley of explosive arrows only damage a specific enemy at most once (so LMP EA is more about increasing the aoe and not getting a 3x damage increase with <a disproportionately small mana cost> penalty)?
Last edited by pneuma#0134 on Sep 5, 2012, 12:46:03 AM
"
pneuma wrote:
Should we expect a LMP explosive arrow to be able to stick into 3 unique enemies?
Yes. Each arrow will stick into one thing, then explode.
"
pneuma wrote:
Will the explosion from a single volley of explosive arrows only damage a specific enemy at most once
No. If something is caught in two overlapping explosions from different arrows, it'll be hurt by both.
"
Mark_GGG wrote:
"
pneuma wrote:
Should we expect a LMP explosive arrow to be able to stick into 3 unique enemies?
Yes. Each arrow will stick into one thing, then explode.
"
pneuma wrote:
Will the explosion from a single volley of explosive arrows only damage a specific enemy at most once
No. If something is caught in two overlapping explosions from different arrows, it'll be hurt by both.


LMP + GMP + Quill Rail + Faster Attacks

This should be interesting.
"
Fixed a client crash that could occur whenever entities are deleted if they still had effects in the world.


I wonder if this is related to the client crashes that occur when I group with an ice witch (would make sense, since the entity is deleted when the mob is frozen / breaks apart).
"
Chris wrote:
UPDATED Wednesday 5th September:

Minions now always teleport to you when you get too far away from them.



Yes!
Bullshit makes the flowers grow
Last edited by Manator#1915 on Sep 5, 2012, 1:23:14 AM
"
Mark_GGG wrote:
"
pneuma wrote:
Should we expect a LMP explosive arrow to be able to stick into 3 unique enemies?
Yes. Each arrow will stick into one thing, then explode.
"
pneuma wrote:
Will the explosion from a single volley of explosive arrows only damage a specific enemy at most once
No. If something is caught in two overlapping explosions from different arrows, it'll be hurt by both.


"
Xendran wrote:

LMP + GMP + Quill Rail + Faster Attacks

This should be interesting.


This is what I'm currently doing, but with lmp only, since GMP adds a colossal mana cost, and quill rain is.. well, it doesn't attack slowly, and explosive arrow costs a hell of a lot. It is a great deal more powerful with explosive arrow in its current state than it would be in the future patch thanks to piercing. I should note it works best on very large groups of enemies, with a bit of luck for piercing, and by popping a diamond flask before they all explode.

I'm okay with the changes to explosive arrow then, although I reitirate: its mana cost is going to be too high for its function if it no longer pierces. I understand why it can't be made weapon or spell damage, it's just disappointing that it will never scale as well with gear as, say, burning arrow or elemental hit.

Still lookin forward to this patch though, can't wait to try out real projectiles, both shooting them and having them shot at me, should be interesting.
"
Chris wrote:

Each class has its own voice.

Great! Long time waitin to hear it all. Thank you for answer.

I hope there will be 1 week race to enjoy this patch before borderlands. :D
ign: Bikvin
I have build a character around explosive arrow, because it's very fun but it's quite demanding and limited in use.

You need high elemental damage, accuracy rating to land charges and good mana management. So in combination with projectile weakness you can overcome some of those drawbacks. In 9.12 if you use EA with PW it will make it worse than normal attack cause you will not land a fuse and EA is all about fuses.

In coming patch EA will get hit hard, I don't mind that you nerfed it if you think it's overpowered but I believe you should at least tone down mana cost a bit. You need to spam EA to be viable but with such mana cost is not that simple.

As a comperison explosive arrow at level 18 costs 33 mana, spark costs 28 mana and fire ball costs 30 mana.

I hope you will at least consider it.

Non the less I can't wait for the patch. It looks groovy.
Great work really.

Report Forum Post

Report Account:

Report Type

Additional Info