0.11.3 Patch Notes
" saids hi Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016 |
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Whatever happened to new skills every two weeks? Will there be more skills in the future or are skills shelved for now?
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" Nice! " That's a good way to make "The Catacombs" a more interesting area to farm :) I'm Batm... ehm Chuck Nor...I mean, spanish. Sorry my english.
Ign: Muruadir |
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" " sounds kinda weak buff to incinerate, the problem is its initial damage... not later lol i was hoping more of a fire trap area fire DOT added to the skill. it needs more... than later stages junk. [quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival." .\1.2/ ..\3/ [img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img] |
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" This is a great idea and will make for better crafting of items as i too find myself crafting items and ending up with no currency and a crapier item than i started off with! |
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" I agree 100% that. Soul Taker makes all 1h rare axes obsolete. The main power of this game its its curency orb system, skill gem system & skill tree. Please no more uniques that makes this system broken. Good luck!
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Will there be a way to change and/or disable certain channel keybinds? For example, ever since the Twitch integration I can't use ^.^ emoticons anymore in the chat because it will swap the Twitch chat.
This is some serious business that has to be addressed immediately! :p | |
" patching existing skills who are rarely used is at least as good as NEW skills.... "Path of nurfs" - LVL 100 + LVL 100 + LVL 100 ENDGAME REAVER
"1.3.0 Path of nurfs 3. expansion" Shops: 1031762,774343,883462,371756,1091096,1099789,1260674 Reaver Videos: https://www.youtube.com/user/velo1337/videos |
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" qq some more... |
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Item economy could benefit greatly from binding/durability on selected powerful items and certain "perfect" attribute combinations on rares (could easily be,limited to uniques though). This would allow keeping theuber uniques in the game without creating huge gaps in equipment progression paths.
for crafting it could be that there would be easier ways to get 5/6L with certain orbs but at cost of binding the item to the character crafting it. In general the crafting progression could be changed so that once item reaches its average socket amount in crafting it would not lose the sockets anymore (but this guaranteed socket amount could be like max 3 or 4 for items that can have 6 sockets). Alternatively crafting would have chance to add 1 more socket, do nothing or reduce one with diminishing chance to get more after 4 sockets are reached. Chance to lose socket would stay the same and could be reduced through item quality. Effect of item quality could be altered as well, e.g. Gradually increasing chance of success very slightly per % and consuming amount of current sockets in item per crafting. Today I've been mostly harmless.
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