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ironclad07 wrote:
At first glance I thought it's an awesome summoner unique but with the enemies exploding upon death, there won't be anymore corpses you can use (if your zombies die). Of course that'll be the case if your zombies will always get the last hit. I think that's counter intuitive for a summoner build, especially to ones that rely mainly on zombies. And it'd be too much work trying to last hit normal mobs ( e.g. with cullling strike) just to have fresh corpses nearby.
That's a fantastic observation, and in my opinion, a fantastic mechanic! :D
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Posted bydlrr#2847on Sep 7, 2013, 4:11:08 AM
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dlrr wrote:
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ironclad07 wrote:
At first glance I thought it's an awesome summoner unique but with the enemies exploding upon death, there won't be anymore corpses you can use (if your zombies die). Of course that'll be the case if your zombies will always get the last hit. I think that's counter intuitive for a summoner build, especially to ones that rely mainly on zombies. And it'd be too much work trying to last hit normal mobs ( e.g. with cullling strike) just to have fresh corpses nearby.
That's a fantastic observation, and in my opinion, a fantastic mechanic! :D
Probably keep Bear Trap around then. Especially now it's 12 seconds to get 3 traps.
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Posted byAlfabetica#0571on Sep 7, 2013, 4:20:24 AM
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Qarl wrote:
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MonopolyLegend wrote:
What's the deal with brightbeak being yellow instead of icy blue now? The race reward art appears to have been changed :(
OK, we'll track this down, and resolve.
Maybe it is better to post it in here. It seems something went wrong with Quill Rain as well. If you look at the spoiler the item's image is not centered.
Ingame the item is scaled down in size unless you put it on your mouse. Maybe it is automatically resized because it is not centered? I don't know ...
Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
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Posted byReinhart#6743on Sep 7, 2013, 4:52:18 AM
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its the socket who isnt placed right.
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IceIight wrote:
It's REALLY REALLY REALLY good with incinerate/AA health blockers.... LIKE REALLY REALLY GOOD... 75% block chance = 90% spell damage, and the 8-10% cast speed along with +8 LoH for each small hit of incinerate
Except for Incinerate still being set as 20% Damage Effectiveness which means 1 LOH
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Posted bydarkel#5223on Sep 7, 2013, 9:04:03 AM
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darkel wrote:
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IceIight wrote:
It's REALLY REALLY REALLY good with incinerate/AA health blockers.... LIKE REALLY REALLY GOOD... 75% block chance = 90% spell damage, and the 8-10% cast speed along with +8 LoH for each small hit of incinerate
Except for Incinerate still being set as 20% Damage Effectiveness which means 1 LOH
8/5 = 1.6, means it gets rounded up to 2
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I'm not sure the affix LgoH works in the same way as the support LgoH
CliveHowlitzer wrote:
I am now too addicted to that feeling of being kicked in the nuts when you die.
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Posted byAlros#7572on Sep 7, 2013, 9:52:37 AM
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Therealshotzz wrote:
8/5 = 1.6, means it gets rounded up to 2
PoE tends to round down though. Inner Force, for example, never rounds up.
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Posted byVipermagi#0984on Sep 7, 2013, 10:31:01 AMValued Poster
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Currently LoH isn't scaled by damage effectiveness, no need for rounding. Was changed a few patches ago together with the damage calculations. I guess the [5-8] range on Cybil's Paw already considered that.
Tbh I don't think the LoH scaling is necessary, maybe with Cyclone as exception. Life's way to leech instantly.
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Vipermagi wrote:
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Therealshotzz wrote:
8/5 = 1.6, means it gets rounded up to 2
PoE tends to round down though. Inner Force, for example, never rounds up.
On the contrary, I'm pretty sure PoE tends to round up in most cases.
EA IGN: Man_Screams_At_Skeleton
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Posted bySheriff_K#3938on Sep 7, 2013, 7:03:04 PM
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