I think it's 3X shocks. Yet the damage is not that op! 30% increased is not like 30% more damage. But the 15%X2 chance to shock is interesting
From what I gather, this might be incorrect. When I was designing my unique (Blood Dance), Rory sent me the following:
"
To clarify the "Damage to enemies on Low Life", the "Enemies take x% increased damage" stat is a separate system to the player doing increased damage - If a monster takes 100% more damage and the player deals 100% more damage, they'll multiply to have the monster take four times more damage, rather than being adding to 200% increased damage dealt to the monster. It effectively becomes a 'more' without being described that way on the item. The only thing it currently stacks with is Vulnerability and Shock stacks.
Long story short, the "increased damage" mod on that ring is possibly multiplicative with the rest of your damage. However, the wording is slightly confusing - it doesn't necessarily say "damage to enemies" just "increased damage" - maybe it's like Le Heup and just means increased damage in general (which would not be additive with other "increased" modifiers rather than multiplicative). Would be great to have a dev clarify!
Last edited by MonopolyLegend#6284 on Oct 27, 2013, 8:06:42 PM
To clarify the "Damage to enemies on Low Life", the "Enemies take x% increased damage" stat is a separate system to the player doing increased damage - If a monster takes 100% more damage and the player deals 100% more damage, they'll multiply to have the monster take four times more damage, rather than being adding to 200% increased damage dealt to the monster. It effectively becomes a 'more' without being described that way on the item. The only thing it currently stacks with is Vulnerability and Shock stacks.
Long story short, the "increased damage" mod on that ring is possibly multiplicative with the rest of your damage. However, the wording is slightly confusing - it doesn't necessarily say "damage to enemies" just "increased damage" - maybe it's like Le Heup and just means increased damage in general (which would not be additive with other "increased" modifiers rather than multiplicative). Would be great to have a dev clarify!
This has changed since the time Blood Dance was implemented. These stats are now additive with your other damage increases rather than increasing damage taken by the enemy.
To clarify the "Damage to enemies on Low Life", the "Enemies take x% increased damage" stat is a separate system to the player doing increased damage - If a monster takes 100% more damage and the player deals 100% more damage, they'll multiply to have the monster take four times more damage, rather than being adding to 200% increased damage dealt to the monster. It effectively becomes a 'more' without being described that way on the item. The only thing it currently stacks with is Vulnerability and Shock stacks.
Long story short, the "increased damage" mod on that ring is possibly multiplicative with the rest of your damage. However, the wording is slightly confusing - it doesn't necessarily say "damage to enemies" just "increased damage" - maybe it's like Le Heup and just means increased damage in general (which would not be additive with other "increased" modifiers rather than multiplicative). Would be great to have a dev clarify!
This has changed since the time Blood Dance was implemented. These stats are now additive with your other damage increases rather than increasing damage taken by the enemy.
That would explain the "buff" (likely more of a nerf with these changes) to that particular mod - it seems this was done as a sort of compensation. Thanks for the clarification!
I've read the explanations a few times but I'm still confused -- how did Blood Dance get buffed again? Can someone please explain it in a way morons like myself can understand, thanks.
Edit: I always thought Blood Dance and Darkray Vectors were two of the coolest uniques in the game, but never came up with a build that really utilized them well as a core item.
@wawamelons
#1 Hillock farmer NA
Last edited by WAWAMELONS#4225 on Oct 28, 2013, 8:40:57 AM
I've read the explanations a few times but I'm still confused -- how did Blood Dance get buffed again? Can someone please explain it in a way morons like myself can understand, thanks.
Edit: I always thought Blood Dance and Darkray Vectors were two of the coolest uniques in the game, but never came up with a build that really utilized them well as a core item.
Blood dance and darkray indirectly buffed by Acro changes
IGN - PlutoChthon, Talvathir
Last edited by Autocthon#5515 on Oct 28, 2013, 9:55:52 AM
The Blood Dance has a modifier that increases damage dealt to enemies on Low Life. That value was buffed, however it seems the actual mechanic was reduced in strength.