Some notes on balance - part 1.
Interesting, I look forward to the follow up posts.
I appreciate you taking the time to make the thread but pls add it to the Dev Manifesto or at least sticky it. |
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" It's like they think "oh crap they can use evasion gear and dext with grace in order to survive" Yet they completely ignore the fact that we do not want to waste our mana on grace or purity. I want to be able to run Haste/Hatred/Anger/Tempest shield/Artic armor. We worry about stacking life and using defensive aura's and even endurance charges then we end up hoping for something to drop before we encounter an op boss. Forget iiq/iir if I'm going to die... Once again the game is balanced, Besides builds that do not require stacking defensives. Clearly being unable to cast your own spells was not a big enough draw back to dual totems. Stop breaking our work around and make it possible to do things the right way. |
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Taking the time to answer the questions the community are having is pretty "epic"
Now you should give every player the feeling that he matters : What about expanding friend list ? Here : http://www.pathofexile.com/forum/view-thread/453695 ( or at least the few players who commented on that thread) http://www.pathofexile.com/forum/view-thread/456572 On topic ________ Amazing read, thanks for time it took from you. Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> |
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" Please stay on topic. Qarl works in design and balance, he wouldn't be the one to answer this question. It's rare enough to get a dev post on their design process; let's attempt to keep this thread alive and easily readable. |
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Qarl, my opinion is that elements of the game that you designed contradict some of your post.
Specifically decisions and build progression and their gravity. I mean, one the one hand, planning out a build and choosing your starting point in the tree is a very complex and engaging endeavor, but in the existing system, where a passive build can be rendered moot with incorrect or unoptimized gear, you make the acquisition and crafting of gear, the most important part of optimizing the multiplicative nature of build progression in the game, a roll of dice ? If crafting involved gear recipes and NPC quests for crafting stats and crafting recipes, then yes, I'd understand your sentiment on the investment of build progression. But as it stands, I feel absolutely no investment in the gear my character wears. Throwing currency chances at an item in the hope of a favourable stat roll, imo, undos the experience of planning a build. I don't feel rewarded if I chaos an item and get good stats, I do not feel as if my spike in power is as a result of my gaming skill or build map, i just feel lucky. Neither does giving a guy from trade chat a few chaos for an item make me feel any kind or reward for my skill or decision making. One the one hand, yes, a passive build is a question of intellect and the ability to see patterns in the multiplying of damage and defense. On the other hand, the acquisition and crafting of gear boils down to whether momma needs a new pair of tights. Does not compute to me. |
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@Pneuma : i did not read all the topic but have you said that to the folks who were talking about items level 8 ?
Anyway ON TOPIC ! " Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> |
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Interesting read, this type of mindset applied to development is just one of many reasons why I support you, can't wait for the followup's.
In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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" If the issue is totems tanking too easily, why not simply decrease the amount of aggro they draw from doing DMG? Reducing their already low HP would just really frustrate players who aren't dual totem and can't spam them. IGN: Jihokinetic
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" Please don't come in here trying to push your inane agenda on friends lists that literally noone is interested in but yourself. protip, when you are the only person responding to your threads they probably aren't worth the paper they are written on. |
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" Sadly you fail in that case. Especially on weapon based characters. The only thing you do in PoE during progress is to switch the weapon till you reach a high level so you can use the fastest weapon on elemental damage builds or a mid speed high damage weapons on physical builds. For example elemental damage is 3 times stronger than physical damage there isn't any drawback faster weapons. You use the DPS system which is bad. You should switch to an absolute damage system and weapons should have something like an effectivity multiplier. Meaning slow weapons do far more damage than a fast weapon on hit, or even increase ailmentduration/stun. Fast weapons should have a lower chance on ailments and possibly less effectivity. Same thing goes for Armors. The Movementspeed not affected by armor multiplier should be kicked. Heavy armors(Defense only) should reduce the crit multiplier. Light Armors(evasion) should reduce the crit chance. Hybrid armors should have got lower drawbacks in terms in movementspeed their base values should be increased but they don't affect crit multipliers/chances at all. " And here the "unlimited amount" of builds fails. At the moment you only aim for certain nodes on the shortest path. I am missing bigger ideas on the skill tree such as heavily connected skillwheels so you don't end up on a highway and take all good nodes on the path. Imo there should be far less Highwaynodes(but bigger ones) and the concentration should be based in linked skill wheels. " If I say I want to play a melee bow hybrid the idea is screwed from the start because the damage nodes are mainly for all types of weapons instead of 1 handed and 2 handed damage. Also most nodes become unimportant if you aim for high crit/AoE. " There is no versaitility if you keep certains skills and combinations more powerful than others. For example projectiles spells will always be better than non projectile spells because projectile spells are affected by far more gems. This weakness created insane combinations like Hatred EK/BT-Added Fire + other gems. There should be more strict rules to keep damages in balance. " You do that much faster than stuff that becomes totally unused. " Multistrike has a heavy drawback that it is not interruptable. That was a heavy drawback to Zeal the 1.02 D2 because if you skilled it too much you had 26 hits not interruptable(enjoy Iron maided) so blizz changed it to max 5. I would even suggest a similar change to D2. Add 1 attack ever 2 levels, reduce the effectivity every 5 levels and boost the damage and speed every levels. " What are you talking about? Do you mean Fork/Chain/LMP/GMP? " Eldricht Battery is only used because your manasystem is abysmal rendering into 3 casts no mana skills on 5-6 link. The burndamage was demanded because a majority of skills don't deal big fire damage to much fire damage but many minor hits like Inferno, Firestorm, Righteus Fire. " Really? If I look in terms of progression speed I would rather start as Templar Duelist and Ranger than Mara, Shadow and Witch. In the end it doesn't matter much but in terms of wasted time it matters really much. And one reason I hate Endgame is the far too slow gameplay. I don't want to infest more than 10h for a level 70 character but PoE pushes it to 20h+ even with rushing that's horribly MMO strategy. |
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