Patch 0.11.2 deployment success, Twitch Streaming and Extra Gore!

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Redblade wrote:
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Zoen wrote:
Just stop...it's been proven you WON'T get a measly 3 respec points or a full refund just because a node you jumped into on the last minute to try and score a full reset was moved closer and was still connected to the path.

Now you're just beating a dead horse in hopes of getting something out of it.


Don't expect to get anything out of it, I'm hoping the policy is changed. I gambled on getting one to try out CI but never counted on getting it.

If people can step out of their 'lulz you didn't get a respec' mindset and look at it objectively for a second. Lets say it was inner force that was moved down to the middle next to iron grip instead and you as a duelist had speced in to it, all of the sudden you would have 8 points leading to nowhere.

Can you honestly say it's a good design that shouldn't be changed?

This is why they have refund points. Why would they take those nodes away from you? There's a chance you could need those stats to use something, and if they take those points away from you just because something was moved closer...well, now you've gotta go re-spend those points.

This is likely why they don't do that.
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Zoen wrote:
This is why they have refund points. Why would they take those nodes away from you? There's a chance you could need those stats to use something, and if they take those points away from you just because something was moved closer...well, now you've gotta go re-spend those points.

This is likely why they don't do that.


Because having point leading to something that isn't there anymore is rather pointless don't you think? If you needed the stats and got free refund points equivalent to the distance between the new location and the old you could just refund and allocate them in a useful place. I'm quite sure most players would prefer the option of allocating those points again over being stuck with a pathway to nowhere so hardly an issue.
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
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Redblade wrote:
There are multiple way to go about that, if all else fails simply hand out a fixed number of points to those that speced in to the node, I'm guessing 5 or so should have covered basically any possible logical detour from normal paths.


That solution seems extremely crude and really just gives out an arbitrary amount of free respec points to anyone with a node that has been moved

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Redblade wrote:
Because having point leading to something that isn't there anymore is rather pointless don't you think? If you needed the stats and got free refund points equivalent to the distance between the new location and the old you could just refund and allocate them in a useful place. I'm quite sure most players would prefer the option of allocating those points again over being stuck with a pathway to nowhere so hardly an issue.


Alright let me correct something here, and explain what GGG's solution to the tree changes accomplished

Before Patch: 100dex, IR, 8chaos res
After Patch: 100dex, IR, 8chaos res

after the patch, the passive tree has EXACTLY the same nodes as you did before, just because some of them lead elsewhere means nothing, each node is an individual bonus, +10 nodes arnt just truckstops to the destination, they provide a benefit and thus new trees kept that benefit

If you no longer want that benefit, respec out of it, if it was a big enough change to actually manhandle your planned build you likely had a respec anyways. Now assuming you or someone else argues that the +10 nodes ARE truckstops, imagine CI without all the int from traveling the tree? endgame builds would lose thousands of points of ES

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lethal_papercut wrote:
Thanks for the Extra Gore, I have been waiting a long time for it, it even has gibs! WiN!

Spoiler

Damn your awesome screenshot... first time I've bought an MTX off sale
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Alestor wrote:
Alright let me correct something here, and explain what GGG's solution to the tree changes accomplished

Before Patch: 100dex, IR, 8chaos res
After Patch: 100dex, IR, 8chaos res

after the patch, the passive tree has EXACTLY the same nodes as you did before, just because some of them lead elsewhere means nothing, each node is an individual bonus, +10 nodes arnt just truckstops to the destination, they provide a benefit and thus new trees kept that benefit


Except that you might have chosen that path specifically to get the destination and as a trade off not picked up the 30 stat node. You're excluding one party from getting a partial refund while condoning another getting a full respec while both parties have their own logic behind the choices.

You're assuming the player want the nodes leading to the previous destination after the change, something that isn't necessarily true. How many points and what their benefit doesn't matter, each individual has their own reasoning behind the choices they make, hence why it's only fair to give free refund points between old location and now to those affected.

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Alestor wrote:
If you no longer want that benefit, respec out of it, if it was a big enough change to actually manhandle your planned build you likely had a respec anyways. Now assuming you or someone else argues that the +10 nodes ARE truckstops, imagine CI without all the int from traveling the tree? endgame builds would lose thousands of points of ES


I have ended up making the choice to not take a 30 stat node but instead head somewhere else that gives me another benefit and 3 or more 10 stat nodes, if my target is moved I obviously would have picked the 30 node over 3x10 nodes.

In this case to use it as an example, if I had needed the 30 dex before the chaos node I obviously would have picked a 30 node over 3x 10 nodes leading nowhere.
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
Last edited by Redblade#3843 on Jul 16, 2013, 10:11:12 PM
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Redblade wrote:
I have ended up making the choice to not take a 30 stat node but instead head somewhere else that gives me another benefit and 3 or more 10 stat nodes, if my target is moved I obviously would have picked the 30 node over 3x10 nodes.

In this case to use it as an example, if I had needed the 30 dex before the chaos node I obviously would have picked a 30 node over 3x 10 nodes leading nowhere.


Alright heres another one, I'll just keep throwing logic at you til something sticks, that thing that took 10 passives to reach before? hey look at that! you can reach it with 5! respec out of those 5 and theres a whole 5 points to go anywhere you like. A few regrets seems like a fair tradeoff for this.

Bam, have another 150 dex with them nodes
GORE!


Can someone make a video with the max stacked Extra GORE possible ?
Please :P
❝ Wraeclast SAIN†S ❞
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Alestor wrote:
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Redblade wrote:
I have ended up making the choice to not take a 30 stat node but instead head somewhere else that gives me another benefit and 3 or more 10 stat nodes, if my target is moved I obviously would have picked the 30 node over 3x10 nodes.

In this case to use it as an example, if I had needed the 30 dex before the chaos node I obviously would have picked a 30 node over 3x 10 nodes leading nowhere.


Alright heres another one, I'll just keep throwing logic at you til something sticks, that thing that took 10 passives to reach before? hey look at that! you can reach it with 5! respec out of those 5 and theres a whole 5 points to go anywhere you like. A few regrets seems like a fair tradeoff for this.

Bam, have another 150 dex with them nodes


But why do you think it's fair that the player should pay the cost for that, I mean people that made other decisions got a free full respec, what nodes where used is of no importance. At it's core it's the same for both parties, points where allocated and the tree changed nullifying the reasoning behind the allocation.

As for your passive aggressive 'throwing logic', just because you think it's logical doesn't mean it is nor that you are in the right.
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
everyone should have a respect every time the tree significantly changes, all this other back and forth is unnecessary imo. If they didnt give it to us because of the stupid challenges then shame on them for putting something silly in the game that should do no harm then let it dictate decisions that it should have no bearing on.
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Redblade wrote:
But why do you think it's fair that the player should pay the cost for that, I mean people that made other decisions got a free full respec, what nodes where used is of no importance. At it's core it's the same for both parties, points where allocated and the tree changed nullifying the reasoning behind the allocation.

As for your passive aggressive 'throwing logic', just because you think it's logical doesn't mean it is nor that you are in the right.

Once again, refer to the patch notes. If the tree was changed to where a node you had allocated became disconnected from the rest of your allocate nodes, you were given a respec. They never said they would give you a respec if a node you allocated in was moved closer and still left attached to the rest of the nodes you had allocated. Heck, a Ranger could've pretty much went around the outside path of their starting area and not gotten a respec because the nodes they put points in were still connected to their path.

You are now coming off as "being entitled" by this point just because you actually have to use a few Orbs of Regret. It's just getting more and more painful...

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Snorkle_uk wrote:
everyone should have a respect every time the tree significantly changes, all this other back and forth is unnecessary imo. If they didnt give it to us because of the stupid challenges then shame on them for putting something silly in the game that should do no harm then let it dictate decisions that it should have no bearing on.

Sure, let's go and give a melee Marauder a full tree reset because nodes on the complete opposite side of the tree were changed that have absolutely no impact on their build.
Last edited by Zoen#1376 on Jul 17, 2013, 10:19:33 AM
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Redblade wrote:
But why do you think it's fair that the player should pay the cost for that, I mean people that made other decisions got a free full respec, what nodes where used is of no importance. At it's core it's the same for both parties, points where allocated and the tree changed nullifying the reasoning behind the allocation.

As for your passive aggressive 'throwing logic', just because you think it's logical doesn't mean it is nor that you are in the right.


Its fair for the player to pay the cost for it because THEY HAVE EXACTLY THE SAME NODES THEY DID BEFORE AND NOW WITH THE CHANGE THEY CAN FEEL FREE TO HAVE SPARE NODES IN THEIR BUILD, GGG isnt responsible for how we go about our builds, are they gunna give a respec once you allocate blood magic and CI? its stupid to do so BUT YOU HAVE THE CHOICE TO DO SO, what if someone wanted those 5 dead nodes? THEY JUST GOT FREE RESPEC FOR NOTHING. How is this fair to the people who didn't take those 5 nodes, they will want respecs too and will cry to mommy for free things, and if GGG caves they become a community coddling developer like blizzard that caves to the lowest denominator rather than making a game in their image which is whats offered them success so far

You might as well say "New passive keystone on the other side of the tree that gives block chance!? GIMME GIMME FREE RESPEC SO I CAN ALLOCATE IT!!!"

Your arguments are exactly the same across every post, at least try to bring new arguments. It makes me feel like im arguing with a troll after everyone has moved on

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Zoen wrote:

Once again, refer to the patch notes. If the tree was changed to where a node you had allocated became disconnected from the rest of your allocate nodes, you were given a respec. They never said they would give you a respec if a node you allocated in was moved closer and still left attached to the rest of the nodes you had allocated. Heck, a Ranger could've pretty much went around the outside path of their starting area and not gotten a respec because the nodes they put points in were still connected to their path.


^ I'm glad at least someone gets it, GGG did exactly what they outlined

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