Patch 0.11.2 Progress

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Amaroid wrote:
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Sneakypaw wrote:
So the extra gore is applied to the weapon?

Any way to make it so that we can have both, a sparkle effect and the extra gore?


"This effect will stack with visual weapon effects!"
-- from the YouTube vid


Ups, didn't read that :P

That's great, I knew GGG would understand we need :D
“Demons run when a good man goes to war"
I asume "Extra gore" only works on humanoids? As the current extra gore. YOu should note this, that certain monsters DO NOT BLEED, even with Extra gore, because they have no Blood.

Or does the new extra gore stack up with the extra gore of the unique items?

IGN: “_THE__ROCK_”: level 92 melee ranger
>>>> Tougher than any Marauder, no silly walk or spinal injury and has pants <<<<

Other currently retired toons level 83-85 fitting the description above…
Last edited by Conan_xxx#1131 on Jul 10, 2013, 4:13:09 AM
I'v heard that Skeletons can be punctured, so why not!

Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890
Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta]
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Last edited by Inexium#6388 on Jul 10, 2013, 3:50:44 AM
sounds great... what is the non gamefeature?
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Inexium wrote:
I'v heard that Skeletons can be punctured, so why not!



Cause thats the way it currently works... I use extra gore long time on all of my chars... for humanoids there are pieces of meat that fly through the pair not even blood. for skeletons I see no difference... maybe some bones sacttered more? I turned it of and on, not visbile for me...

And you right there are bloodless monsters that should have immunity to bleeding from the skill in my opionion... also "rocks" should not bleed.

"If it bleeds, we can kill it" (Predator 1987) :D
IGN: “_THE__ROCK_”: level 92 melee ranger
>>>> Tougher than any Marauder, no silly walk or spinal injury and has pants <<<<

Other currently retired toons level 83-85 fitting the description above…
Last edited by Conan_xxx#1131 on Jul 10, 2013, 4:11:23 AM
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thepapadan wrote:
My favourite part about the new weapon effect: "this will stack with other weapon effects"

Now, my crimson-demon handed cleave will spill the blood of my enemies EVERYWHERE FOREVER.


So will mine!!! Can`t wait, my points are waiting to be spent!!!!!!
IGN: Culling_Bunny Dual Physical Wander CI Build
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Chris wrote:
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ionutn1 wrote:
nada against bots? ;/


That's been handled for a while. We tweak the system periodically but are pretty pleased with its impact. Not something we talk about publicly though for obvious reasons.


Thanks again Chris; it always amazes me to see so many people completely ignore the wonderful new features you're implementing in favour of a random QQ post. "No new gems?"..."I ike it if and only if..." Really, folks...really? How long did you go between patches in ANY other ARPG, hmmm?

Looking forward to the extra gore mtx...wonder if it will stack with my Carnage Heart?...and nice trolling on the "Unannouned new non-gameplay feature". So, you're announcing an unannounced feature? Very nice. I'm leaning toward an upgraded trading system....which would be wonderful.

Keep up the great work.
"Experience is the best teacher,but there's only one seat in his classroom."
Play with honour and show some class - www.theAmazonBasin.com
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an unannounced new non-gameplay feature :)


God I hope this is related to trading. I hate how the game forces us to post 10 items each time we need to sell stuff all in a single chat channel. Was definitely thinking of a way to make trading more organized and stress free and hopefully, noticeboards become free of WTS/WTB/WTT posts. :)
IGN: Altaeer
Visit my humble shop http://www.pathofexile.com/forum/view-thread/374176
Trading related,or,a wild guess a passive skill tree app:P
Bye bye desync!
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elwindakos wrote:
Trading related,or,a wild guess a passive skill tree app:P


There already is a passive skill tree app.

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