Diamond Flasks are back in 0.11.1

Awesome job!
Finally the diamond flask is coming back to us, although as some already have posted I fear that it will mainly boost the fast caster/ranged builds the most, which already are quite possibly the best around.
Of course this will also boost fast elemental melee builds quite a lot too, but just barely the high physical damage builds that could use some love.
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IMPORTANT QUESTION TIME CHRIS!


How does crit work with traps (also in general) with this flask?

You pop it a split second before an enemy walks your trap?
Or
you pop it a split second before you cast/throw your trap?

Would really like to know when the damage/crit/etc. roll is made when using traps.
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Muahahaa, finally! Now let's see what my 4 aps FP witch can manage with these babies =)
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crisis solved.
Nice, a couple of blue with the right attributes and u can probably run them all the time
I still have a low life dual spark in HC in progress... Not that i dislike new addition to the game, i'll turn my new melee on onslaught to a crit build and see by myself if i can handle it, but i'm pretty sure reflect are going to be fun.
i remember CB diamond flasks...pop one and instantly all ur sparks would crit for the duration, alrdy cast or not...plz tell me it doesnt work like this anymore xD

****and for all who asked in they used to jsut make everything crit for duration, so if that doesnt change, anything that does dmg during duration will have the crit roll
@slangDontStop
Last edited by slanghardcircles#5366 on Jun 19, 2013, 4:15:50 AM
Uh.. more crit inclined items? Are you planning to kill claw users with this? We are an endangered class/build already and with this flask implementing, who knows how many more dagger shadow builds will this patch create.

I'd still like to see some build diversity from this game. Lately, it seems that the only end-game classes I see are Sporkers, Facebreaker Cyclones and Dagger+Shield CI builds that encourages players to stick with the popular builds since these already OP builds are the ones receiving the most attention.

I'am happy to see some Marauders using bows and Discharge Templars now. They bring back the diversity I've grown to love in this game. :)

P.S.
I do believe the flask should be renamed. Diamond attribute is globally known as something related to granting all resistances. Just my 2 cents on the flask name.
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Can you even get a good amount of base crit with anything besides daggers. I would not mind using one of these things on my Physical RoA since I run hatred, I would freeze the whole screen. I doubt I could even get that amount of base crit chance to make it worth losing a flask spot though.

We'll see :)

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