Diamond Flasks are back in 0.11.1
2 second and uses 80 charges?, that's kinda lame
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When will phase run come back...?
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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" I forgot what the max duration with %20 was. The old CI dagger shadow that I ran (Well, I still run one) used 3 Diamonds and 2 Granites'. near 100% up time on all flasks. 2 seconds of pseudo-doubling my crit chance on my current shadow sounds juicy. Almost 10 aps on double strike and ~6 on Lightning Strike. I'm curious as to if this Flask will function with Inner Force or not (since Granite and Quicksilver do) http://www.pathofexile.com/forum/view-thread/344469 My Secret Stash!
Self-Proclaimed SlothFather IGN: Asscreedfourteen |
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Flasks in all leagues?
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" To clarify, you mean that we get 2 chances to crit? As in, we use a skill, it rolls to see if we crit based on our crit chance and if we didn't crit the first time it will roll again? If not that I'm not sure what you mean. I'm going to read through the pages of responses now to see if something has been mentioned on this. If it is like that, it would be binomial probability then, wouldn't it? Bear with me here, I'm not a math genius and I could be completely wrong about how this works. N = Number of rolls (2) R = Number of Crits we want (can only be 1) P = Probability of getting a Crit (0.2 or 20%) L = Probability of not getting a Crit (0.8 or 80%) (N / R) * P^R * (1 - P)^(N - R) = Chance of getting exactly 1 crit out of 2 rolls Assuming a 20% Crit chance (2/1) * .2^1 * (1- .2)^(2-1) = .32 or 32% chance to crit with a Diamond Flask up I'm not sure what to make of the way Chris worded this, "roll your crit chance twice and choose the best value". What value? I feel like something is going over my head. |____________ G . L . O . W . Y . R . M ____________| < My PoE career highlight, Being beat by Throzz, hehe > ||||||\\\\\~ http://tinyurl.com/2ndPlaceToThrozz ~/////|||||| Last edited by Glowyrm#3324 on Jun 19, 2013, 11:53:35 AM
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This new flask doesn't sound very useful on the surface (i.e. it's not making that much difference to your crit chance) but I assume (hope?) its receiving a lot of play testing on the alpha realm.
EDIT: "First strike *always* crits [if it hits], the rest during flask effect are lucky." sounds more appealing. There has to be a low point where some people stop complaining because it's just not worth it, and I have yet to see it. - Squeakypaw, 2013 Last edited by obadonke#0693 on Jun 19, 2013, 12:17:50 PM
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When balancing this, please keep in mind that with the power on crit gem you could stack crit multi with minimal crit chance. Just pop the diamond flask to gain power charges. Once you have them it's easy to keep them.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707 Budget Magicfind and/or Hardcore Flame Totem http://www.pathofexile.com/forum/view-thread/1211543 |
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" I think these flasks support a bigger build variety. Melee chars would have the opportunity to consider going crit over resolute technique. Well then, you'd have to invest a bit in accuracy, but with the flasks it would at least PAY OFF and not damn you to be a lame ResoTech Sweeper. Also, i think, especially in HC, this will be better on the (ranged) builds you mentioned, but that's not a question of flasks. It's that ranged is still better than melee, in this game. There should be some sort of additional defense mechanics for melee, to those we already have. A passive like "when melee weapon equipped, gain 10% additional armor per hit. stacks up to 5 times. Something like that, but i'm not a game-designer. Last edited by TheHolonist#2421 on Jun 19, 2013, 1:29:18 PM
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" As someone already mentioned via a table, the optimal effectiveness of the flask is achieved at 50% crit chance. So if you want to use it effectively, you might want to take a lot of crit. Of course power charges are a way to do so, but instead of going for power charges (50% incr. crit chance), you could go for other crit passives (bloodthirst etc.) which fit better into your build. Also, not everyone likes Voll's (50% reduced mana pool) and there are better support gems then power charge on crit. But yeah, these flasks make it easier to obtain power charges. I think that's a good thing tho. Last edited by TheHolonist#2421 on Jun 19, 2013, 1:37:24 PM
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Too many people not reading that the numbers aren't finalized...
This is pretty interesting, I like how it enhances the crit you already have instead of just guaranteeing crits and discouraging people from getting any crit chance at all since they'll crit anyway. I also notice you keep teasing things...new cave? new chests? This new patch will be bigger than we think... |
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