Permanent Loot Allocation ... for .. why?

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Ten_of_Swords wrote:
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thepmrc wrote:

So essentially you don't want the 'chumps' to be able to opt out of the FFA/SA games and get some loot because this means that you get less loot?

Once they don’t have a way to “opt out to an easier mode” they will either work on improving their ability to loot within the timer of SA (not that impossible) or they will make some friends and agree to not compete for loot. Or any number of other solutions that both you and I followed when we were learning to play these kind of games.


Or they will quit playing the game entirely or simply play solo all the time. Why do you feel their enjoyment should be sacrificed for your ability to get more loot?

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Ten_of_Swords wrote:
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thepmrc wrote:

As far as game difficulty goes. Did the monsters hit you harder in SA/FFA games? Did they have more HP? Did they have new abilities? If you turned off the loot entirely would it have been more difficult? The only thing that is more difficult is getting to drops, the game itself is not any more difficult.


Seriously? This is one of the most obvious things ever if you play the game at all. But okay, lets compare:

Here is how it works with SA: (short allocation mode)

-monsters die and drop loot.
-some monsters will drop something allocated to you for a few seconds.
-you must move up and get your loot in this time or others can take it. (You cannot just focus on safety or targeting or you will lose out)
-often when a monster dies it is in a place that’s dangerous, either surrounded by other monsters or at the “front lines” where range attackers will hit you.
-if you play often you will also know that taking positions in these more dangerous areas ahead of time also helps you get your share.
-sometimes you will lose some loot no matter how fast you are, so you will also need to be ready to get someone else’s loot if you are interested in getting your “fair” share.

Here is how it looks with PA: (permanent allocation mode)

-monsters die and drop loot.
-pick up loot after fight is over


So again, I agree it makes getting drops more difficult. However, it has ZERO impact on the actual game difficulty. As you say, this is one of the most obvious things ever if you play the game at all.
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LostForm wrote:

It is orders of magnitude harder difficulty when you are playing the game for loot, and the loot is not reserved for you permanently when it drops.


No, it isn't. It can be argued that it's slightly harder, but on the other hand you can get more loot!

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LostForm wrote:

@Sickness: just wow dude. Just saying stuff huh? It's ok, we get you want the free ride to wall street. No competition, just profit. And that you are going out of your way to not see how loot options are very much a change in difficulty in the game


I am challenging the "logic" of your ridiculous statement. You can't even adress it, because then you would have to think about how laughably stupid your arguments are.

Here is another example! Free ride to wall street? I did not realise that loot magically appeared in my inventory and I instantly got to level 100 the moment they removed forced SA!

Just go to any recent recent discussion about trading and you will see that I am clearly and strongly against desiging the game for trading. I don't want to trade. Trade focus is just as bad for this game just as it is for D3, with or without the AH.

So your premises are wrong, your arguments are silly and your conclusions are stupid. Maybe it's time to consider shuting the hell up?
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thepmrc wrote:
So again, I agree it makes getting drops more difficult. However, it has ZERO impact on the actual game difficulty. As you say, this is one of the most obvious things ever if you play the game at all.

You seem to have an unusually narrow definition of the "actual game".
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Sickness wrote:
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LostForm wrote:

It is orders of magnitude harder difficulty when you are playing the game for loot, and the loot is not reserved for you permanently when it drops.


No, it isn't. It can be argued that it's slightly harder, but on the other hand you can get more loot!

"
LostForm wrote:

@Sickness: just wow dude. Just saying stuff huh? It's ok, we get you want the free ride to wall street. No competition, just profit. And that you are going out of your way to not see how loot options are very much a change in difficulty in the game


I am challenging the "logic" of your ridiculous statement. You can't even adress it, because then you would have to think about how laughably stupid your arguments are.

Here is another example! Free ride to wall street? I did not realise that loot magically appeared in my inventory and I instantly got to level 100 the moment they removed forced SA!

Just go to any recent recent discussion about trading and you will see that I am clearly and strongly against desiging the game for trading. I don't want to trade. Trade focus is just as bad for this game just as it is for D3, with or without the AH.

So your premises are wrong, your arguments are silly and your conclusions are stupid. Maybe it's time to consider shuting the hell up?


Why so hostile? If your arguments carry o so much weight, and I am so clearly wrong, why would you need me to shut up? Especially since the change has already been made? No I think I have struck a nerve, and thus you respond with so much aggression.

one:
Perma-Loot makes the game safer for gathering loot, thereby making the game easier.

two:
Many people (clearly not all) are solely interested in getting to 'end game' and being a pixel pusher.

three:
one helps two

four:
you not being part of the group in two does not magically make it go away (though I wish it would)

five:
You still are riding the loot train even while vehemently denying it, if you play perma-allocation, you are interested in easier loot acquisition.
Hey...is this thing on?
Last edited by LostForm#2813 on Jun 19, 2013, 2:35:48 PM
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thepmrc wrote:
Or they will quit playing the game entirely or simply play solo all the time. Why do you feel their enjoyment should be sacrificed for your ability to get more loot?

My ability to get more loot? WTF does that have to do with anything?

you are so concerned about these slow players, its really touching! So why dont we try slowing down monsters for them too? or any other difficulty in the game? I can’t tell you how frustrated I was with the looting system in d2 when I was learning to play - it dident take long and I learned to survive and thrive, why do we have to alter the whole entire game to install an easy button for them? Seriously, my only problem with the PA setting is that its everywhere in all leagues in all races in all the high level areas of the game.

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thepmrc wrote:

So again, I agree it makes getting drops more difficult. However, it has ZERO impact on the actual game difficulty. As you say, this is one of the most obvious things ever if you play the game at all.

ZERO impact on actual difficulty? Excuse me, but "ACTUAL difficulty" would be the net total of difficulty that a player actually experiences, and that includes the extra danger that you MUST deal with if you want to get anywhere close to the same loot as the PA setting.
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Ten_of_Swords wrote:
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thepmrc wrote:
Or they will quit playing the game entirely or simply play solo all the time. Why do you feel their enjoyment should be sacrificed for your ability to get more loot?

My ability to get more loot? WTF does that have to do with anything?

you are so concerned about these slow players, its really touching! So why dont we try slowing down monsters for them too? or any other difficulty in the game? I can’t tell you how frustrated I was with the looting system in d2 when I was learning to play - it dident take long and I learned to survive and thrive, why do we have to alter the whole entire game to install an easy button for them? Seriously, my only problem with the PA setting is that its everywhere in all leagues in all races in all the high level areas of the game.


Im sorry but that slope is a bit too slippery for me to traverse.

So your problem with the PA setting is that it allows more people to enjoy multiplayer and that it is harder to find a group of noobs to take advantage of in pubbies. Gotcha.

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Ten_of_Swords wrote:
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thepmrc wrote:

So again, I agree it makes getting drops more difficult. However, it has ZERO impact on the actual game difficulty. As you say, this is one of the most obvious things ever if you play the game at all.

ZERO impact on actual difficulty? Excuse me, but "ACTUAL difficulty" would be the net total of difficulty that a player actually experiences, and that includes the extra danger that you MUST deal with if you want to get anywhere close to the same loot as the PA setting.


Correct, 'actual difficulty'. As in killing monsters without dieing. It is exactly the same. Picking up loot might be more difficult or less difficult in different settings, but that is not what I am referring to as I said very concisely. If I don't care about getting all the loot then there is no difference in difficulty between PA/FFA/SA. Its the exact same game.

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LostForm wrote:

Why so hostile? If your arguments carry o so much weight, and I am so clearly wrong, why would you need me to shut up? Especially since the change has already been made? No I think I have struck a nerve, and thus you respond with so much aggression.


Because you are calling others igorant and blinded etc when you can't even come up with a coherent argument. Yes, it does strike a nerve.

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LostForm wrote:

one:
Perma-Loot makes the game safer for gathering loot, thereby making the game easier.

two:
Many people (clearly not all) are solely interested in getting to 'end game' and being a pixel pusher.

three:
one helps two

four:
you not being part of the group in two does not magically make it go away (though I wish it would)

five:
You still are riding the loot train even while vehemently denying it, if you play perma-allocation, you are interested in easier loot acquisition.


Your argument is so silly. You don't like a certain type of players and therefor everything that in some way helps them is automatically bad. It's void of all logic.
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Sickness wrote:
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LostForm wrote:

Why so hostile? If your arguments carry o so much weight, and I am so clearly wrong, why would you need me to shut up? Especially since the change has already been made? No I think I have struck a nerve, and thus you respond with so much aggression.


Because you are calling others igorant and blinded etc when you can't even come up with a coherent argument. Yes, it does strike a nerve.

"
LostForm wrote:

one:
Perma-Loot makes the game safer for gathering loot, thereby making the game easier.

two:
Many people (clearly not all) are solely interested in getting to 'end game' and being a pixel pusher.

three:
one helps two

four:
you not being part of the group in two does not magically make it go away (though I wish it would)

five:
You still are riding the loot train even while vehemently denying it, if you play perma-allocation, you are interested in easier loot acquisition.


Your argument is so silly. You don't like a certain type of players and therefor everything that in some way helps them is automatically bad. It's void of all logic.


making the game easier is bad in my opinion. If you cant see how this game was made easier by loot changes you are being blind or ignorant to the fact. The game being made easier detracts from everyone's accomplishments in game; and if you or anyone else wish to sacrifice everyone's effort learning the game so you can more easily reach your goals, I very much would like to stand in your way.
Hey...is this thing on?
I don't really care either way and I'll play SA or PA, but it is swell not having everyone drop everything and run up to orbs every 15 seconds like retards.
"
LostForm wrote:

making the game easier is bad in my opinion. If you cant see how this game was made easier by loot changes you are being blind or ignorant to the fact. The game being made easier detracts from everyone's accomplishments in game; and if you or anyone else wish to sacrifice everyone's effort learning the game so you can more easily reach your goals, I very much would like to stand in your way.


So you are abandoning the other train wreck of an argument? good.

I don't want the game to be easier. But if a bad mechanic also happens to make the game harder then that difficulty can be compensated for in some other way and the bad mechanic can still be removed or become avoidable. That concept is not very hard to understand.

But you are exagerating ALOT. Playing PA is, if at all!, just barely "easier" than SA. And you also have to consider the fact that people tend to do everything they can to avoid loot competition even if it's forced upon them, by playing solo, with trusted friends or in groups with strict rules. So in many cases you can't make any argument that it's easier. So then it's just an annoyance that got fixed.

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