The 0.11.0e patch, trade restrictions and new helmets

Helmets look amazing!
YAY! New hats! ... err Helmets! :)

I managed to sneak into merciless difficulty and to a1 town right before this patch gave me the boot, epic rush was successful, had like 30 secs to spare. Really looking forward to the new hats!
I love the plague doctor design :)
@GGG thank you so much and thank you @Chris i just want to throw more money in @GGG's bank. Keep this amazing flow of the patches and hard work. I appreciate so much that you can't even imagine.


Best regards, Fary aka Ch33vap ^^ :) !
GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.

This is coming straight from the heart <3
Last edited by Farystar#1705 on Jun 14, 2013, 12:48:15 PM
new helm item models look friggin awesome!!!!!!!!!!!!!!!!!
Acording to this http://i.imgur.com/eOtHfy3.jpg, my (Still-No-Uniq-3d-Art)
will look even worse :(

But except for ^this, all new helms look soo awesome (damn, i love hoods)

I hope to see new armors art soon ;)
IGN Bzyk

R.I.P. No-Aegis Necro tank (3.2.0) ;(
Last edited by thebzyk#0739 on Jun 14, 2013, 1:23:36 PM
"
Mr_Cee wrote:
"
pincoide wrote:
reaching lev 25 do not requires that much time to stop them

depends. It will need some time to levelup (need to go to ~mid/end of act 2, and this by playing: rushing will not give enough xp...) ^^ Dont know about chances to automate this, but I expect some frustration every time such a char is banned. :D

"
pincoide wrote:
IMHO a more effective way would be to put a limit on trades like this:
If I give you some currency (especially of high value), you must give something in return.

I can't see any logic explanation for a legit player to give, for example, 20 exalted to someone without getting something in return.


This 'logic' exists: its called friendly party trade (or something similar) - we in our group of ~15 people do a lot of twinking around our needs, including gear, currencies in a wide range of rarity/value and gems too... Why should we be forced to value this out? I even can imagine a lot of situations where it not even is possible.


well, the mule characters hardly will be banned since they are just used to delivery and not to spam/botting... so they may need to lose half day to reach level 25, but then they will be fine...

And frankly I hardly see a mechanic to prevent the RMT to trade items without affect also legit players. Practically they are like a cancer, when you get it you'll hardly get rid of it.
The only solution would be that every player stop buy from them, but it's utopy because there will be always someone that prefer the shorter way until there is one :D
OMG NEW HATS, GGG, as a collective entity, LEMME HAVE UR KIDS....and ewwwww "Closed Beta"? i agree with the third post, sorta* unappealing
@slangDontStop
Last edited by slanghardcircles#5366 on Jun 14, 2013, 1:58:25 PM
"
ExileOnTheMoon wrote:
lovin it!

still, what if the <25er just dropp the currencys in an instance?


Probably mentioned already, but currency items dropped by a trade-restricted account will be allocated only to the person dropping them. No one else will be able to pick them up off the ground. Portal Scrolls and Wisdom Scrolls are excluded from this limitation, of course.
"
BrianWeissman wrote:
"
ExileOnTheMoon wrote:
lovin it!

still, what if the <25er just dropp the currencys in an instance?


Probably mentioned already, but currency items dropped by a trade-restricted account will be allocated only to the person dropping them. No one else will be able to pick them up off the ground. Portal Scrolls and Wisdom Scrolls are excluded from this limitation, of course.
Cool.

Inb4 "WTS 1 Million Wisdoms for Exalt!" spam.. :P
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*

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