0.11.0 Patch Notes

Yep, did it again. Just to be sure!

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johnce6 wrote:
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Sori3n wrote:


Also FP being nerfed... I've played so many builds and FP really isn't OP at all. Especially considering that it needs some pretty amazing gear to be at it's full potential. EK I understand due to the changes to the belt. Spark I really don't understand. I mean I'm excited for this patch but I really think that the nerf to FP's dmg + the nerf to static blows is a wee bit of overkill to that particular build.



I definitely agree with this. Now Freezing Pulse will suck as bad as every other ice skill. I don't run FP but many friends do and I have never seen it at all as OP other than a few threads on the boards saying that with 0 proof other than a lot of people use it, which seems to be a result of every other ice skill being no good other than Ice Shot.

I run EK now and do not feel it is OP compared to many other skills I have use don many level 70+ characters but the changes to the belt might have made it OP with no damage reduction.

FP was OP. you say it yourself... compare it to say arctic breath.

FP being OP doesnt have to do with its damage. its the ability to shotgun things and with gmp and crit freeze and shock stack things from range.

its mechanics as a piercing, overlapping, projectile, spell that does status ailment and has insane quality bonus...is incredibly op.
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grubworm wrote:
How dare you guys change this beta game.
My keyboard and mouse are all tear stained.
Hope you are happy
;)
Like the changes . Can't wait to start the new league.



Hahahaha. This will be enough to fuel my ROFLCopter for the next few weeks.
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CliveHowlitzer wrote:
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fillfill wrote:
hmm did i miss it or is the armor reduction formula not changed?

By lowering monster damage, armor immediately becomes better because it scales much better against weaker hits.


Finally the balance everybody was asking for, crit melee elemental templar YAY
When are we going to find out what the new ring and ammy types do?
IGN: Iolar
Really looking forward to trying a crit melee Templar.

Hope it's worth giving up RT in order to get high enough crit and accuracy to make it viable.
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Chris wrote:
Version 0.11.0

[li]Fixed a bug where items would sometimes not drop from monsters killed by Fire Trap.[/li]


It's not only FireTrap its burning dmg overall.
IGN = DeizeCoC, DeizeCi, DeizeNUTS
Didn't think Inner Force needed to be nerfed 30% was only OP with elemental adaptation + purity. Now that elemental adaptation got nerfed I think it just frees up more points for damage =/
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Ellohir wrote:
Can you ggg pls update the passive tree on website? i would really like to plan my new build right now, and not having to wait until patch realese.


This won't happen. The update to the site's passive tree is directly linked to the in-game version. Unfortunate but that's the way it is.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
I really hope they reconsider nerfing builds that take/took a lot of time/currency/crafting to acquire. I completely understand the whole catering to casual dilemma, but I hope they haven't taken it too far. I have a few suggestions (they probably won't be read by GGG, or maybe they've already been discussed and thrown out for reasons that I'm not aware of).

As for significant changes to passives such as inner force, ele adaptation, fp/ek/spark nerf (yeah, I know people will say "x is still/might be viable".. but for argument's sake let's keep that out of this for a sec) why not throw those in the new leagues first so the people that spent 100s of hours building their gears/characters from the ground up don't have to suffer the consequences immediately. I feel there are too many sudden changes without warning for the standard & hc leagues, where most people have established builds and are already well into their 90s.

Real talk:
Honestly, if these changes seem quite feasible after testing them in the new leagues, then by all means please give us (current sc/hc) time to re-calc our builds and make the proper adjustments necessary (ie. we need #s and %s) for such an abundant change. Planning out builds/gears/etc doesn't really come easily to people whom spend countless hours doing the math, time testing, etc. I know from a dev's perspective, you have all the numbers, you've done your own testing/homework, you know exactly how x, y and z builds will probably turn out.. but WE (the PLAYERS) do not. This is a game which requires us as PLAYERS to learn ourselves. We are not on the dev team, we do not have every resource available to test builds instantly by modifying a certain skill nerf or passive change with the snap of our fingers. With time we can definitely do so, though. Don't get me wrong, showing us your plans for the future is greatly appreciated.. but 1 week, let alone just a few days to take it all in is NOT enough time for us to reconstruct something we've built for months.

tl;dr - Give us more timein sc/hc to plan our builds around your changes and instead put your changes into the newer leagues for those interested. We appreciate everything you do, but don't just throw all of these changes in our faces and say, "trust us, then give us feedback" and expect us to modify accordingly/instantly.

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