0.11.0 Patch Notes
Freezing pulse nerf? It's already a shit spec.. lol
IGN HC: KusqtThrowback, Shop http://www.pathofexile.com/forum/view-thread/299961
IGN Tempest: KusHuntinWabbits, Shop https://www.pathofexile.com/forum/view-thread/1316479 I do cross league trade mediation. I have 0 respect for players who chicken script. | |
You just killed my RF Marauder build wich is the one I had the most fun with so far. Thanks for screwing a perfectly fun and non op build to the core.
Meanwhile Shav and Kaom are still there and I'm out of this game. | |
Funny how everybody talks about the incoming melee buffs - haha, all we've heard is that phys damage gets a buff, no word on armour, on the other hand massive nerfs to life, granites, resistances, enduring charges, elemental adaptation and so on.
I just hope GGG made their calculations right. | |
" Dude, new rustic sash is probably why they had to nerf it lol IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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ign:JaqenHghar
warbands | |
What is the rationnal behind the nerf of EK ?
Ok this is physical damage but there isnt any passiv node to boost "physical damage from spell". IGN TylordRampage
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" I understand and I'm not making huge number out of that, just something that I found funny. | |
" ah yes the ( and im sure it is about some people ) 100% more phys dmg - better crit nodes makes physical charas not buffing - yep Its Wednesday my Dudes , AHHHHHHHHHHHHHHHHHHHHHHHHHHH
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The Elemental Adaptation change is just bullshit... might sound harsh, but i hope a real shitstorm is coming...
As if Melee don't die enough already, now you also steal us the extra Resist...why don't you guys remove everything related to melee? IGN: Darkrox (not my main, just for easy contact) ~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~ Last edited by Darkrox on Jun 3, 2013, 8:00:44 AM
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... Really GGG if its me i don't call this balancing i rather call this over powering the melee/phy user and nerfing caster class no mater how i look at it maybe its time for me to delete my witch and focus on my maraunder... reduce penalty for phy nerfing freeze pulse reduce spark,minion and totem life when u already add melee splash to phy user if u really want to balance it i REALLY suggest u make life gain on hit also work with spell since u already reduce life and es for passive nod and the stat on weapon that only convert phy damage to both type of damage now i can see all phy user can beat caster class just leap slam then do heavy blow or glacier hammer+ multistrike 99% death for sure + add phy damage and add fire damage for faster if not 1 hit kill
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