0.11.0 Patch Notes

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catalinc wrote:
The crit chance reduction from 6% to 4% actually means 33% reduced overall crit chance which is kinda big.
What I don't like from this patch is that the countless hours spent in leveling that char are gone and this from a game which relies on the goodwill of the players to survive.

Sure it's big, but your build is in no way useless. You will still be very effective, you just will deal a bit less damage. With the reduction in enemy damage you will be able to invest more points/gear towards dmg than defense, and get close to where you were prior to the change.
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Tyronis3 wrote:
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narg62 wrote:
Moot replies but thx.

Yes freeze pulse does less damage.

No one will ever use FP by itself. We use GMP.

Thus less damage.

Logic and common sense? It's what's for breakfast.

Seriously, if I was allowed to call you an idiot, I would.


Apparently you can't use basic math skills.

Hypothetical scenario: Your FP does 100 dps. You put on GMP and now it has 50% less damage.
You now deal 50 sheet dps, but in reality you hit 5 times thus meaning 250 dps. Congratulations, you just more than doubled the damage.

You call my replies "moot" and yet have no logical counterarguments for any of them.


Just Shtap.

You're killing me.

You don't FP.

Talk to me when you get out of cruel, k?
I'm very happy about patch and reading the patch notes was awesome!
Thx GGG for all the hard work and for this wonderful game :). I'm really exited for the new leagues!

But on the other hand, there were some things that look kinda weird, like nerfing freeze puls, that skill already does little damage...
RoA nerf? Why? I don't see the point in that, while you make no nerfs to LA.
I like the boosting part of melee part of the skill tree, but to nerf life/ES nodes is pointless, since very tanky chars should still be viable, not erased.
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Chris wrote:
Don't worry, we've tested the builds with the new balance and they're still really powerful.

You probably forget to test my one ^^

My character is a level 86 Shadow with Chaos Inoculation, Freezing Pulse and Ethereal Knives. He's not strong at all on maps 70+ and it's already very hard to survive. Now less ES and less dmg?? Looks like he will be totally shitty!

Where I will find armour? Shadow is between Witch and Ranger, no armour passives in that area. Maybe could you move "Iron Reflexes" between Shadow and Ranger?

To gain some XP I have to play on maps 72-74, who are already very difficult AND TOO RARE.
Lots of hardcore gamers stop to play when they are around level 85 because they have no maps to play (they have maps 66-69 but that isn't interesting anymore).

*When will you considerably increase high level maps drop? (and not only for maker).*
fkxLegacySpectral : lvl 97 Raider ST HowA [Legacy]
fkxBreachSlayer : lvl 95 Slayer Blade Flurry [Breach]
fkxCrockett : lvl 94 Saboteur Ice Trap [Perendus]
fkxRampage : lvl 94 Witch Fireball [Rampage]
fkxShadow : lvl 95 Shadow FP/CI [open beta]
"
Freeslana wrote:
Why is Alira reward so weak COMPARED TO Kraityn reward? Wtf..


This is indeed a good point.Having 5-6 above cruel chars and only one of them a caster
I'd like to know why in Cruel there's 18% physical,8%attack speed and 4% casting speed...

"
catalinc wrote:
The crit chance reduction from 6% to 4% actually means 33% reduced overall crit chance which is kinda big.
What I don't like from this patch is that the countless hours spent in leveling that char are gone and this from a game which relies on the goodwill of the players to survive.


They shouldn't have nerfed this.They should have nerfed the shock mechanic (too OP).
To crit or not to crit ?
Have you even done the maths to determine if rf is gonna be usable or not?
What is wrong with everyone assuming?
Lets say es % nodes get nerfed by 50%. An average caster rf build gets
about 300% es increase atm(considering es from int aswell) so after patch
lets assume worst case scenario 50% reduce, that would be 150% es increase.
With a base of 1800es(including lvl20 disc and the nerf to Inner Force) you'll
end up with 4500es.

By taking only the templar's regen and a maxed vitality (with the new IF) u'll regen
2.77% aka ~124es/sec

Now with maxed purity without elemental adaption you'll be at 80 all res(with IF).
I currently have 480life(with 153STR) so rf will burn you for ~557 (cause of IF)
after the resistances get calculated the sum would be ~111/sec

So even without life leech and just 1% regen from the tree you will be able to support
low life rf/pa even if they nerf ES nodes by 50% (which i doubt).
IGN: Nullir
Sparker is nerfed but not trashed.

Take your calculator and calculate, it will be still viable and powerful.
"
catalinc wrote:
The crit chance reduction from 6% to 4% actually means 33% reduced overall crit chance which is kinda big.
What I don't like from this patch is that the countless hours spent in leveling that char are gone and this from a game which relies on the goodwill of the players to survive.


Those hours are not gone, because:

A) you don't know how life/monster dmg decrease will interact with the spark crit chance decrease

B) 33% crit chance decrease doesn't mean 33% damage decrease

C) you get a full respec

D) there will be new leages, so you're probably be starting a new character anyway
Last edited by Endrju82#2201 on Jun 3, 2013, 3:38:22 PM
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Nullir wrote:
Have you even done the maths to determine if rf is gonna be usable or not?
What is wrong with everyone assuming?
Lets say es % nodes get nerfed by 50%. An average caster rf build gets
about 300% es increase atm(considering es from int aswell) so after patch
lets assume worst case scenario 50% reduce, that would be 150% es increase.
With a base of 1800es(including lvl20 disc and the nerf to Inner Force) you'll
end up with 4500es.

By taking only the templar's regen and a maxed vitality (with the new IF) u'll regen
2.77% aka ~124es/sec

Now with maxed purity without elemental adaption you'll be at 80 all res(with IF).
I currently have 480life(with 153STR) so rf will burn you for ~557 (cause of IF)
after the resistances get calculated the sum would be ~111/sec

So even without life leech and just 1% regen from the tree you will be able to support
low life rf/pa even if they nerf ES nodes by 50% (which i doubt).

People complaining about RF are talking about high hp rf, not low life RF.
Ign: Elestrasza(Anarchy)/YoloSparkler(Standard)
"
narg62 wrote:
Tyronis3,

You hit the Cruel wall didn't you?

You still haven't made any counterarguments about my point, and now you are resorting to petty insults in a vain attempt to incite anger.

Since you wish to know, I've actually been very successful in merciless and end-game maps. Nearly 15k dps with Lightning Strike Multistrike even after the LS+MS nerf. I also have over 4k life (Much more when I obtain a Kaom's Heart).

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