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0.11.0 Patch Notes

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Yeah u r generally right since when i win it seems so cheap cause it is one hit.And i do use the anti stun-cannot be frozen,but still getting chilled-shocked etc in the very fisrt hit.As for flicker,since there is no stuff to kill to gain frenzy charges,it is one fliker only.Yes u can run away until the cooldown but if the opponent is experienced he wont let u do it.As for 56k DPS it is not even hard to get(skill tree plus abysus-maligaros-300DPS dagger and a 5L flicker strike(melee-melee on full-multistrike-increased crit damage and 5 frenzies).As for potions,any build can have all those options(remove curse etc)AND they can replenish their HP.Plus enfeeble DESTROYS crit shadows.My point is that since i am able to one hit most ppl right now,and still get owened(so far RF builds and tank marauders are the most OP pvpers),things arent gonna change.I ll still be able to one hit ppl and others would deal more damage to me as well


lol u need to get some more pvp experience IMO, theres lots of stuff you can do to own everyone if you have a 56k flicker. thats more than ive ever even heard of for pvp stats....
IGN: High____Lander | xDominus

40 Arena pvper: Bleed_Pig

Guild: <HERB> THC
Last edited by oowarpigoo#5382 on Jun 3, 2013, 2:15:21 PM
A passive tree respec is being offered because of the large changes.

There have been large changes to the bandit rewards too, and those aren't the first changes since I did those quests.

I think it would be consistent to allow a bandit quest reward respec too, for the same reason as the passive tree respec.
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oowarpigoo wrote:
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Yeah u r generally right since when i win it seems so cheap cause it is one hit.And i do use the anti stun-cannot be frozen,but still getting chilled-shocked etc in the very fisrt hit.As for flicker,since there is no stuff to kill to gain frenzy charges,it is one fliker only.Yes u can run away until the cooldown but if the opponent is experienced he wont let u do it.As for 56k DPS it is not even hard to get(skill tree plus abysus-maligaros-300DPS dagger and a 5L flicker strike(melee-melee on full-multistrike-increased crit damage and 5 frenzies).As for potions,any build can have all those options(remove curse etc)AND they can replenish their HP.Plus enfeeble DESTROYS crit shadows.My point is that since i am able to one hit most ppl right now,and still get owened(so far RF builds and tank marauders are the most OP pvpers),things arent gonna change.I ll still be able to one hit ppl and others would deal more damage to me as well


lol u need to get some more pvp experience IMO, theres lots of stuff you can do to own everyone if you have a 56k flicker. thats more than ive ever even heard of for pvp stats....


I admit that i am inexperienced.But still i am not that well geared.I only have 6k ES and not all my resistances are capped.Plus the flicker as i said gets to 56K with 5 frenzy charges.Unbuffed is only 36.5K
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
4% leech on all three raker passives? Feels a bit too powerful, going to love my claw shadow now.
I just hope the life % nodes arent getting like a 50% nerf if so im probably done with this game. I've liked it so far but many builds rely on total life to keep going oh well.
IGN:AmberKB
If nothing else is just boring to see sooo many people using fapping pulse. Ty GGG
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Bendix wrote:
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bchan wrote:
So much butt hurt in this thread.

I'm really glad so many of you will be quitting the game, I'd prefer to play a game without crying little kids.

You know how to tell a certain skill and build was very over powered and broken? When a SMALL adjustment is made to it that scales the damage output in line with other skills to balance the game and people immediately start SCREAMING that you have BROKEN their build and they can no longer face roll content with their iWin button and that their character is unplayable now. What a joke. They need to learn to play.

Chris I'm really happy to see the game going in the right direction with balance. Don't let the usual gaming forum QQing dishearten you. This is a really excellent patch. Your team has done a fantastic job. Very excited to see patch deployed on live server.

And in regards to balance, contrary to what many babies are saying in this thread, you are doing it the right way! You don't balance over powered skills by making all the other skills overpowered as well, you balance out the OP skills and really bring out the diversity in classes, builds and use of the passive tree. Which is the direction you're moving in.
The only thing I'm sad about is not enough time per day to play all my very interesting uniquely built alts that I have made. ;P

Totally stellar job GGG!
DEVS=GODS


I agree with u 100%


Well, it's too bad a portion of the ridiculous ~70% population decline since open beta began aren't around anymore to agree with you too. Stellar job being one of the casual scumbags that endorses such a wonderful balance patch! This game like most other f2ps will end up having a small casual community, in which a fourth of the population will consist mainly of bot farmers selling orbs to the top few % of players, whom will then spend 1/2 their 9-5 paychecks rolling maps to beat on monsters from melee range.

If you don't believe me, ask any of your gamer friends about f2p games they used to play which just get by with small micro transactions, yet still exist because the Chinese bot farmers fuel dat currency into the markets. One thing I don't foresee GGG changing is the name of their game as it is a perfect correlation for its imminent future.
it makes my day ... "hey you nerfed my OP build and my 200 exalt gear, I will leave this game and 20000 players will do the same"

So funny :)
IGN TylordRampage
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lucksickle wrote:
R.I.P. Righteous Fire

2% elemental equilibrium + 4 purity + 8 Rise of the Phoenix + 75 base = 89
ALL LIFE NODES AND VITALITY = 8.9 life regen per second.

That unique created by some diamond who liked Righteous Fire is now absolutely fucking useless junk. Righteous fire will permanently be unsustainable.

Not only that, but life node nerfs, and life nerf in general.

As hard as it was to amass 12k hp, that only yielded 6kdps from RF due to 50% max life damage to minions (while 100% to yourself, always silly)

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tl;dr: GGG just to an absolutely massive dump on anyone who used Righteous Fire in any way.

Keep on truckin'!
Don't forgot you will have less life, it's mean less life consumed by RF ;)

I have made my own calcul for my Dual Spark and it will still work after this patch.

The only unknown is the ES nodes nerf for me.
If it's a total of 500 it will be tricky but if it's 200 or 300 it should be acceptable.
Nerf the blood magic aura abuse, this is more important than RF nerf.
ign TheBlackMambaTemplar

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